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chocolate-doom
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chocolate-doom-2.2.1 with trimui s support
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Author
2013-09-20
Set a title on the ENDOOM window.
Simon Howard
2013-09-20
Place the mouse cursor in a less distracting location when releasing
Simon Howard
2013-09-19
Add missing newline.
Simon Howard
2013-09-19
Fix crash at Heretic E2 end screen (thanks Leitbild).
Simon Howard
2013-09-19
Change to using V_DrawFilledBox to clear the intro screen instead of
James Haley
2013-09-16
Support for the -random parameter. Needs netcode support (passing the
James Haley
2013-09-15
Re-enable netgame check on code that enters chat state.
James Haley
2013-09-15
Hopefully complete implementation of player names and Strife player chat
James Haley
2013-09-15
Frags are displayed on keys popup during deathmatch
James Haley
2013-09-08
Fix backwards logic for -novert handling.
Simon Howard
2013-09-08
Merge from trunk.
Simon Howard
2013-09-04
Don't show ENDOOM screen when aborting netgame startup (thanks Alexandre
Simon Howard
2013-09-04
Fix Hexen -class parameter when starting a single player game from the
Simon Howard
2013-09-04
Fix setup tool defaults for GUS/Timidity path config variables (thanks
Simon Howard
2013-09-04
Extend "emulation" of menu pause key behavior to caps/num/scroll lock
Simon Howard
2013-09-02
Fix net_gamesettings_t checking code to use common function for checking
Simon Howard
2013-09-01
Read/write thinker structures portably. Hexen savegames should now be
Simon Howard
2013-08-31
Add notification window to the waiting screen to show whether the server
Simon Howard
2013-08-25
Read/write mobj_t structures to savegame files portably.
Simon Howard
2013-08-25
First step towards portable Hexen savegames. Perform endianness
Simon Howard
2013-08-17
Fix Chocolate Doom/Strife to emulate weird Vanilla behavior when the
Simon Howard
2013-08-17
Fix IWAD auto-selection when joining a game in the setup tool (thanks
Simon Howard
2013-08-17
Fix IWAD registry locations when using 64-bit Windows. Change imported
Simon Howard
2013-08-11
Tweak intros to manpages. Fix category for -hhever argument.
Simon Howard
2013-08-11
Remove Windows CE support.
Simon Howard
2013-08-10
Fix Strife documentation comments. Remove -episode which does not exist
Simon Howard
2013-08-10
Tweak Strife documentation comments.
Simon Howard
2013-08-10
Add documentation comments for Heretic and Hexen command line arguments.
Simon Howard
2013-06-19
Fix OPL MIDI playback on big endian systems (thanks GhostlyDeath).
Simon Howard
2013-06-17
Refactor handling of novert to take place at the lower layers rather
Simon Howard
2013-04-06
Run I_ShutdownJoystick on exit (thanks Brad Harding).
Simon Howard
2013-04-06
Increase netgame timeout to 30 seconds.
Simon Howard
2013-04-06
Handle client disconnects when waiting for the game to start. Abort game
Simon Howard
2013-04-06
Don't hog the CPU when waiting for the game to start.
Simon Howard
2013-04-05
Use two-stage netgame startup for Strife, and restore the previous
Simon Howard
2013-04-05
Use two-stage startup for Hexen, and add netgame startup callback for
Simon Howard
2013-04-05
Use two-stage netgame startup for Heretic.
Simon Howard
2013-04-05
Split Doom netgame startup into two stages.
Simon Howard
2013-04-05
Split D_InitNetGame() into two separate functions for startup.
Simon Howard
2013-04-03
Don't start the game until all players are ready. Send waiting data to
Simon Howard
2013-04-02
Split game start sequence into two-stage process. This is the first
Simon Howard
2013-04-01
Add configuration boxes for GUS and Timidity configuration.
Simon Howard
2013-04-01
Merge from trunk.
Simon Howard
2013-03-27
Remove duplicate definition of M_OEMToUTF8() (thanks exp(x)).
Simon Howard
2013-03-24
Initial docgen changes to generate manpages for Heretic, Hexen, Strife.
Simon Howard
2013-03-04
Display a message if gus_patch_path hasn't been configured.
Simon Howard
2013-03-03
Add GUS pseudo-emulation.
Simon Howard
2013-03-03
Fix improper freeing of temp_timidity_cfg.
Simon Howard
2013-03-03
Add configuration file variable to specify path to a Timidity config
Simon Howard
2013-03-02
Big bug fix: player->damage is not capped on the low end to 0 in
James Haley
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