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2014-03-18Add a dedicated key for taking screenshots.Fabian Greffrath
2014-03-17Add PNG screenshots to advanced video options menu.Fabian Greffrath
2014-03-17Remove 0 summand.Fabian Greffrath
2014-03-17Add some strictly unnecessary curly braces.Fabian Greffrath
2014-03-17Allow for PNG screenshots.Fabian Greffrath
2014-03-16video: Center mouse when grabbing cursor.Simon Howard
When releasing mouse grab (activating menu etc.) we move the mouse cursor to a non-distracting location at the bottom-right of the screen. But this was causing abrupt jerks in mouse movement when re-grabbing the mouse again. Center the mouse when turning on grab so that this doesn't happen. This fixes #283.
2014-03-16hexen: Increase maximum level number to MAP60.Simon Howard
Hexen: Deathkings of the Dark Citadel uses levels up to MAP60, not MAP40 as used in hexen.wad. Bump up the limit for Hexen to MAP60 so that it is possible to play multiplayer games with hexdd.wad loaded. Thanks to Rhiyo for the bug report. This fixes #312.
2014-03-16doom: Fix behavior of M_EPI4 menu item.Simon Howard
Ultimate Doom's doom.exe will crash when run with an IWAD that doesn't contain M_EPI4 (like the stock v1.9 IWAD). Thanks to Alexandre Xavier for the bug report (fixes #344).
2014-03-16heretic/hexen: Fix pause key remapping.Simon Howard
Heretic and Hexen had the pause key hard-coded to KEY_PAUSE when they should actually use key_pause so that they can be remapped by the user. Thanks to Fabian Greffrath for the bug report (fixes #337).
2014-03-16doom: Add -dehlump parameter to load DEHACKED lumps.Simon Howard
Lots of otherwise Vanilla-compatible WADs contain DEHACKED lumps. Allow these to be loaded by adding a -dehlump command line parameter. Thanks to Fabian Greffrath for the suggestion (fixes #349).
2014-03-16heretic: Fix plat_t read when loading savegames.Simon Howard
The fix-up of the thinker function was (unnecessarily) guarded by an if() condition that meant it was not being reset properly on load. This caused moving platforms to be not restored properly when loading savegames. Fixes #343. Thanks to romeroyakovlev for the bug report.
2014-03-13Allow to rebind artifact keys in Hexen.Fabian Greffrath
2014-03-02doom: Reverse detail graphic for BFG edition.Simon Howard
Use "ON" to mean "high detail", "OFF" for "low detail". The logic was backwards.
2014-02-24Keep (bfgedition) as part of the check for TITLEPIC.Fabian Greffrath
2014-02-24More robust checks for BFG Edition.Fabian Greffrath
1) Move the check for (bfgedition) right behind loading the IWAD, i.e. before any PWADs are loaded that could probably provide a DMENUPIC lump. 2) Instead of checking for a missing TITLEPIC lump (which is only true for the doom2.wad shipped with the BFG Edition) check for the presence of DMENUPIC (which is exclusive to both classic IWADs shipped with the BFG Edition). The M_GDHIGH lumps, however, are incompatibly modified in *both* IWADs. 3) Move the check for the missing TITLEPIC lump to the place where it becomes actually crucial, i.e. D_DoAdvanceDemo() and make it independent of the (bfgedition) check. So, PWADs still have a chance to provide their own TITLEPIC lump.
2014-02-20Add BFG edition workaround for options menu crash.Simon Howard
The BFG edition IWADs have their M_GDHIGH lumps changed to say "Fullscreen:" instead of just "high". This breaks the options menu which assumes a graphic that is not as wide. In the same spirit as the title screen workaround, add a workaround for this as well: use the message "on/off" graphics instead when we are running using a BFG edition IWAD. This fixes #341 (thanks Fabian Greffrath).
2014-02-20Mark 512x400 mode as decent quality.Simon Howard
I originally flagged this as a poor quality mode because it doesn't include every original pixel at least once (ie. its dimensions are not >= 640x400 - twice the original resolution). In practise, it's actually okay though. Add long comment adapted from my comment on #339 explaining what the definition of a poor quality mode is.
2014-01-27sound: Fix swapped parameters for function.Simon Howard
CheckVolumeSeparation() has the sep and vol parameters backwards compared to how they are used when the function is called. Reverse the order to fix this (thanks proteal). Fixes #330.
2014-01-19doom: Add support for Freedoom IWAD names.Simon Howard
Freedoom has new IWAD names. Support these as fallbacks if no other IWAD file can be found, but prefer FreeDM as it has Vanilla- compatible levels. Show a warning on startup if running using the main Freedoom IWADs.
2013-12-28heretic: fix automap panning leftChris Fielder
When follow mode is off, hitting left would cause it to scroll all the way to the west of the map without stopping.
2013-12-23heretic, hexen: Fix mouse (and joystick) weapon cycling.svdijk
Implement this the same way it is implemented for doom and strife.
2013-12-23setup: Add key_mission to the controls group.svdijk
Otherwise, the same key can be bound to "Show mission" and one of the other "More controls..." at the same time.
2013-12-10build: adjust location of execgamesdirJan Engelhardt
For arch-dependent files, there is $exec_prefix. In most practical cases, it has the same value as $prefix, but do use it anyhow.
2013-12-06Fix crash caused by Strife nicknames (thanks fabian).Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2760
2013-12-04Fix 'make clean' where some files were not being cleaned (thanksSimon Howard
fabian). Subversion-branch: /branches/v2-branch Subversion-revision: 2756
2013-11-28Fix Heretic demo desync caused by r1228 (thanks marineController).Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2755
2013-11-19Fix crash when using fallback Doom IWAD and selecting level.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2754
2013-11-17Remove KEY_RSHIFT special-casing from Heretic/Hexen menu code to fixSimon Howard
crashes when pressing shift while entering save game names (thanks chungy). Subversion-branch: /branches/v2-branch Subversion-revision: 2750
2013-11-17Initialize data2 to zero for ev_keyup events, rather than just lettingSimon Howard
them have junk values. Subversion-branch: /branches/v2-branch Subversion-revision: 2749
2013-11-17Change names of Doom II MAP31/MAP32 when using the BFG edition (thanksSimon Howard
Fabian Greffrath). Subversion-branch: /branches/v2-branch Subversion-revision: 2747
2013-11-06Show package string on Hexen startup, to match other games.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2746
2013-11-06Add Steam IWAD path for Hexen Deathkings WAD (thanks chungy).Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2745
2013-11-06Clear relative mouse state after moving mouse cursor to corner toSimon Howard
prevent "jumps" of the mouse when activating the menu. Subversion-branch: /branches/v2-branch Subversion-revision: 2743
2013-11-03Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2742
2013-11-02Add default DOS installer paths for Heretic, Hexen and Strife to IWADSimon Howard
detection code (thanks chungy). Subversion-branch: /branches/v2-branch Subversion-revision: 2741
2013-11-02Change old Doom wiki link to new URL (thanks Quasar).Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2740
2013-11-02* Fixed deathmatch spots error message to match binary (why'd theyJames Haley
change it?) * Made attribution timestamps consistent in g_game.c Subversion-branch: /branches/v2-branch Subversion-revision: 2739
2013-11-01Proper output of randomparm's current value when passing throughJames Haley
D_CheckNetGame Subversion-branch: /branches/v2-branch Subversion-revision: 2738
2013-10-31* Fix problem that crashes netdemos in ST_DrawerJames Haley
* Made attribution comment date formats consistent in st_stuff.c Subversion-branch: /branches/v2-branch Subversion-revision: 2737
2013-10-31Only show 'flying' controls when configuring Heretic or Hexen, notSimon Howard
Strife (thanks Alexandre-Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2736
2013-10-31Fix setup tool Windows resource file to include the application manifestSimon Howard
correctly. This was previously fixed on trunk but not merged. Also update the manifest to add GUIDs for Windows 8. Subversion-branch: /branches/v2-branch Subversion-revision: 2734
2013-10-28Add missing asmv3 namespace to setup manifest (oops).Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2728
2013-10-28Declare Windows binaries as DPI-aware to prevent the OS from applyingSimon Howard
DPI virtualization. Subversion-branch: /branches/v2-branch Subversion-revision: 2727
2013-10-28Fix Vanilla behavior of shift key when entering savegame names in theSimon Howard
menu (thanks Alexandre Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2723
2013-10-28Use _SCRIPTS rather than _DATA for duplicated setup binaries so that theSimon Howard
right mode is set on 'make install' (thanks zakupork). Subversion-branch: /branches/v2-branch Subversion-revision: 2722
2013-10-26Default to windowed mode in OS X, as there is an SDL bug that can causeSimon Howard
crashing in fullscreen mode (thanks Ryan Peel). Subversion-branch: /branches/v2-branch Subversion-revision: 2721
2013-10-26Don't crash Heretic in A_SkullPop() if a player is gibbed and respawnsSimon Howard
before the head separates from the body (thanks Tumlee). Subversion-branch: /branches/v2-branch Subversion-revision: 2720
2013-10-26Select fallback IWADs that match the game we are configuring (thanksSimon Howard
Alexandre Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2719
2013-10-23When loading Heretic savegames, NULL out certain special values whichSimon Howard
hold pointers to other mobj_t objects that will no longer be valid. Subversion-branch: /branches/v2-branch Subversion-revision: 2718
2013-10-20Fix icon at multiplayer wait screen (thanks Alexandre Xavier).Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2715