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2010-02-08Only call InitializeSections() when a dehacked patch is actually loaded.Simon Howard
2010-02-08Add HHE 1.0 header signature to list of accepted signatures.Simon Howard
2010-02-08Add case-insensitive version of strstr(), and use this instead ofSimon Howard
2010-02-07When initializing to load an HHE patch, patch the states[] table to beSimon Howard
2010-02-07Initial code for HHE patch support.Simon Howard
2010-02-07Move sound structure and ammo definitions into headers. Add #ifndefSimon Howard
2010-02-07Refactor dehacked structure mapping code to support string fields inSimon Howard
2010-02-07Oops.Simon Howard
2010-02-07Add back unused phoenix rod object, frames, and dummy action pointer.Simon Howard
2010-02-06Fix Heretic/Hexen "noise" sound debug cheats.Simon Howard
2010-02-05Merge from trunk.Simon Howard
2010-02-02Move parts of dehacked code into top-level common code, to allow futureSimon Howard
2010-01-31Change Windows resource file to use PACKAGE_COPYRIGHT andSimon Howard
2010-01-30Rename mus2mid functions to be consistent with coding standard.Simon Howard
2010-01-29When doing a MUS to MID conversion, allocate MIDI channels so that theSimon Howard
2010-01-29Fix indentation/style etc. in mus2mid.c.Simon Howard
2010-01-27Merge from trunk.Simon Howard
2010-01-27Add tags files to svn:ignore properties.Simon Howard
2010-01-26Fix glass hack windows where a linedef is flagged as two sided but hasSimon Howard
2010-01-17Restore the original cursor when shutting down video code, this shouldSimon Howard
2010-01-14In Chex Quest, use the radiation suit colormap instead of the redSimon Howard
2010-01-12Place commercial level name strings consecutively in the same array, soSimon Howard
2009-12-28When recording low resolution (non-longtics) Vanilla demos, carrySimon Howard
2009-12-27Oops.Simon Howard
2009-12-27Allow DOOMWADDIR/DOOMWADPATH to contain the complete path to IWAD files,Simon Howard
2009-12-18Fix poor quality application icons seen when the game is running.Simon Howard
2009-12-18Update generated source files containing icon data.Simon Howard
2009-11-21Make assembly name in setup-manifest.xml use PROGRAM_PREFIX. RemoveSimon Howard
2009-11-21Auto-select SDL slice size based on sample rate.Simon Howard
2009-11-21Fix launch of game from setup tool.Simon Howard
2009-11-21Merge from trunk.Simon Howard
2009-11-21Merge from trunk.Simon Howard
2009-11-21Don't crash if key settings are set in a configuration file that are outSimon Howard
2009-11-19Rework the OS X MIDI disabling code, as SDL_mixer 1.2.11 fixes theSimon Howard
2009-10-31When replacing an existing voice, discard voices that are the secondSimon Howard
2009-10-26Initial hacks for compiling under SDL 1.3.Simon Howard
2009-10-25Emulate odd octave 7 behavior of Vanilla Doom.Simon Howard
2009-10-17Add OPL library API function to set software emulation sample rate, andSimon Howard
2009-10-17Fix error in last change.Simon Howard
2009-10-17Use M_StrToInt() when processing values passed with -spechit, so thatSimon Howard
2009-10-17Import donut overrun emulation code from PrBoom+ (Thanks entryway).Simon Howard
2009-10-16Remove CR characters from code. Minor formatting cleanups toSimon Howard
2009-10-16Fix compile under MSVC (thanks entryway).Simon Howard
2009-10-11Don't apply base note offset if the instrument is a fixed noteSimon Howard
2009-10-10Don't crash when using the donut special type and the joining linedef isSimon Howard
2009-10-05Fix desync in ep1-0500.lmp on 64-bit (thanks exp(x)).Simon Howard
2009-10-03Merge from trunk.Simon Howard
2009-10-01Remove temporary MIDI file after loading MIDI data. Stop all playing OPLSimon Howard
2009-10-01Oops.Simon Howard
2009-10-01Merge from trunk.Simon Howard