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2013-01-03Refactor skill selector to change automatically when switching characterSimon Howard
class in Hexen mode. Add Strife skills list. Subversion-branch: /branches/v2-branch Subversion-revision: 2557
2012-12-24Fix compiler warnings by removing variables that are set but not used.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2555
2012-12-24Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2553
2012-12-23Fix compiler warnings caused by unused variables.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2552
2012-12-23Add standalone build target for mus2mid binary.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2551
2012-12-23Fix Doom episode 4 par time selection.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2550
2012-12-14Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2546
2012-12-14Rename function, as ShowCursor is a Windows function and this conflictsSimon Howard
with it (thanks exp(x)). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2545
2012-11-12Fix registry handles not being closed (thanks Quasar).Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2540
2012-10-28Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2537
2012-10-28Refactor AES code to resolve compiler aliasing warnings.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2536
2012-10-28Add functions for network signature requests. These request the signedSimon Howard
messages from the master server, to be used at the start and end of recording a secure demo. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2535
2012-10-28Define PRNG seed as a type.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2534
2012-10-27Add pseudorandom number generator for secure demos.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2533
2012-10-26Add small workaround to deal with the fact that the BFG Edition'sSimon Howard
version of doom2.wad has no TITLEPIC lump (thanks Gez). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2532
2012-10-25Add missing sha1.h header.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2531
2012-10-25Switch from MD5 to SHA-1 for network digests.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2530
2012-10-23Add Steam path for Doom 3: BFG Edition IWAD path (thanks Gez for theSimon Howard
information). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2529
2012-09-07Fix crash when updating sounds with a NULL listener.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2520
2012-07-15Fix problem with uninitialized values in the settings structure whichJames Haley
surfaces during debug builds under MSVC. ATTN fraggle: review other games' code for similar problems. Subversion-branch: /branches/v2-branch Subversion-revision: 2515
2012-07-11Er... that's 64, not 32.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2514
2012-07-11Add bound check for scrolling walls limit and exit with an error if itSimon Howard
is exceeded. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2513
2012-04-02Fix to undefined sprintf behavior in the dialog engine (thanks toJames Haley
MP2E!). Other changes are to comments only. Subversion-branch: /branches/v2-branch Subversion-revision: 2509
2012-02-28Oops.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2506
2012-02-14Don't print bogus message about config dir when there's nothing to say.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2505
2012-02-14Fix save game directory behavior under Windows.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2504
2012-02-12* Correct an error in one of the beta-like Beggar internal dialogueJames Haley
strings (was missing a doubled space). These messages are used by only one guy in the game, and, as in vanilla, most of them don't appear correctly when output. * Correct HUD behavior: do not reinit the HUD at the start of each map. Subversion-branch: /branches/v2-branch Subversion-revision: 2503
2012-02-10Addiional words on the INTRO-FIXME comments.James Haley
Subversion-branch: /branches/v2-branch Subversion-revision: 2502
2012-02-10While I'm screwing with intro related stuff, I may as well replace theJames Haley
S_SetSfxVolume hack with a more appropriate fix. Subversion-branch: /branches/v2-branch Subversion-revision: 2501
2012-02-10Added INTRO-FIXME tags to borked-up intro code.James Haley
Subversion-branch: /branches/v2-branch Subversion-revision: 2500
2012-02-10Remove all temporary code that was put in place until MAXPLAYERS becameJames Haley
8 rather than 4 (unfortunately this was NOT accounted for in the save code). Subversion-branch: /branches/v2-branch Subversion-revision: 2498
2012-02-09Comment change in r_main.cJames Haley
Subversion-branch: /branches/v2-branch Subversion-revision: 2497
2012-02-09Two Strife bugs knocked out:James Haley
* R_ExecuteSetViewSize must use centery, not viewheight, or you get to see a nice infinite horizon if you resize the screen while looking at the floor or ceiling. * Finally fixed status bar flickering problem when resizing the screen - Rogue reordered some code in D_Display - HUD and ST_DrawExternal are done *after* the border redraws. Subversion-branch: /branches/v2-branch Subversion-revision: 2496
2012-02-04On Windows, convert the USER and USERNAME environment variables from OEMSimon Howard
codepage to UTF-8 encoding. This should fix the case where the user has a username that includes non-ASCII characters (thanks Alexandre Xavier). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2495
2012-02-03Fix chat macros when vanilla_keyboard_mapping is turned off.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2493
2012-02-02Re-resolve the address of the master server every eight hours, to adaptSimon Howard
to changes in DNS configuration. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2486
2012-02-02Bind missing sound variables so the settings are not lost when runningSimon Howard
the setup tool (thanks Alexandre Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2485
2012-02-02Only use the SDL mouse lag workaround on Windows - not all systems allowSimon Howard
the cursor to be changed. This fixes Chocolate Doom on AmigaOS (thanks Timo Sievänen). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2483
2012-01-05Add hack command-line option for on-screen OPL status output - usefulSimon Howard
for GENMIDI development. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2482
2011-11-26Add "statistics captured" message on exit when the using -statdumpSimon Howard
parameter, to match statdump.exe (thanks Alexandre Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2479
2011-11-26Fix weapon cycling keys when using IDKFA in Shareware Doom (thanksSimon Howard
Alexandre Xavier). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2478
2011-11-03Remove use of $< in Makefiles, for compatibility with OpenBSD's make.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2473
2011-10-30Fix previous change - Strife games are not always -altdeath; the defaultSimon Howard
is -deathmatch and -altdeath enables Deathmatch II mode. Subversion-branch: /branches/v2-branch Subversion-revision: 2471
2011-10-29Update Strife multiplayer behavior to always use altdeath mode inSimon Howard
netgames, and remove code for -deathmatch parameter. Update setup tool to remove game type dropdown when setting up a Strife game. Subversion-branch: /branches/v2-branch Subversion-revision: 2470
2011-10-29Enable gcc warning to detect redundant declarations, and clean upSimon Howard
instances of this within the code (thanks Edward-san). Subversion-branch: /branches/v2-branch Subversion-revision: 2468
2011-10-23Remove hack that forces the window to always be centered within theSimon Howard
screen. Add a configuration file variable to control where the game window should appear. Subversion-branch: /branches/v2-branch Subversion-revision: 2467
2011-10-23Fix player name input box in multiplayer configuration.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2465
2011-10-23Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2464
2011-10-23Fix compiler warnings (thanks Edward-San).Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2459
2011-10-22Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2458