Age | Commit message (Collapse) | Author |
|
merging flats. Some old Vanilla WADs used ff_start..f_end to add extra
flats and this message should not be displayed for them. Use American
spelling of 'behavior'.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 582
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 581
|
|
is possible in Vanilla Doom with normal dehacked. Chocolate Doom is
unforgiving!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 580
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 579
|
|
as Vanilla Doom does.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 569
|
|
plays the deca.wad titlescreen music properly!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 568
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 567
|
|
This plays back a lot of music closer to Vanilla Doom - eg. tnt.wad map02
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 566
|
|
enclosed in quotes; this allows long filenames with spaces in to be
specified with -file in response files.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 563
|
|
after playing demos.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 562
|
|
dw forums).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 559
|
|
O(n) rather than O(n^2) algorithm: faster loading maps like sid.wad map03
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 558
|
|
to the console as well.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 557
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 556
|
|
dedicated server.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 555
|
|
for a server and join it.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 544
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 543
|
|
headers individually.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 542
|
|
for players which are not the game controller.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 541
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 539
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 538
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 537
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 536
|
|
linear amount when a threshold is exceeded.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 535
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 534
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 532
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 531
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 526
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 525
|
|
of firing.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 521
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 510
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 489
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 488
|
|
revenant tracers in savegames.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 485
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 484
|
|
of the functions in txt_gui.c.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 483
|
|
-connect hostname:port.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 479
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 478
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 477
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 476
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 475
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 474
|
|
This actually seems to work in Vanilla, as long as the MID is less
than ~96k. This isn't perfect.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 473
|
|
unless the player restores from a saved game. Thanks to sofaking for
bringing this to my attention. There is more information here:
http://doom.wikia.com/wiki/Sky_never_changes_in_Doom_II
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 472
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 471
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 470
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 469
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 468
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 467
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 466
|