Age | Commit message (Expand) | Author |
2009-06-07 | Fix compile with FEATURE_MULTIPLAYER disabled. | Simon Howard |
2009-06-07 | Fix compile with FEATURE_SOUND disabled. | Simon Howard |
2009-06-06 | Don't check for Steam/CD installer versions on Windows CE. | Simon Howard |
2009-06-05 | Add key binding variables for automap and weapon keys. | Simon Howard |
2009-06-03 | Use key for confirming menu messages, not typed char. | Simon Howard |
2009-06-03 | Add config file variables to increase/decrease screen size. | Simon Howard |
2009-06-03 | Fix shortcut keys for menu items. | Simon Howard |
2009-06-03 | Add configuration file entries for menu key bindings. | Simon Howard |
2009-06-03 | Add key_ variables for the keys used to control the menu. | Simon Howard |
2009-05-18 | Fix A_BossDeath behavior in v1.9 emulation mode (thanks entryway) | Simon Howard |
2009-05-17 | Always use an SDL buffer size that is a power of two. Reduce buffer size | Simon Howard |
2009-05-07 | Calculate SDL buffer size automatically based on sample rate. | Simon Howard |
2009-03-15 | Fix clipped sounds when using libsamplerate (thanks David Flater) | Simon Howard |
2009-03-14 | Add check to allow sched_setaffinity code to work on older versions of | Simon Howard |
2009-03-12 | Define INVALID_SET_FILE_POINTER if it is not defined, to fix compilation | Simon Howard |
2009-03-03 | Look up SetProcessAffinityMask function at runtime, so that the program | Simon Howard |
2009-01-17 | Fix '-mmap' command line parameter. | Simon Howard |
2009-01-07 | Create the ~/.chocolate-doom/savegames directory on startup if it does | Simon Howard |
2009-01-07 | Replace -nommap with -mmap; do not use mmap()ed file access by default. | Simon Howard |
2008-12-10 | Fix crash when playing Doom 1 levels. | Simon Howard |
2008-12-10 | Undo previous change. | Simon Howard |
2008-12-10 | Set icon before calling TXT_Init, for setup and ENDOOM screens. | Simon Howard |
2008-12-10 | Fix window icon/title under Windows XP Luna theme. | Simon Howard |
2008-12-09 | Make intermission screen work on MAP33, to be consistent with Vanilla | Simon Howard |
2008-12-09 | Add check for sched_setaffinity to configure and only use it if it is | Simon Howard |
2008-12-09 | Add SDL_CFLAGS, SDL_LDFLAGS to default compile flags, and check for SDL | Simon Howard |
2008-12-03 | Use FILE_MAP_COPY instead of FILE_MAP_ALL_ACCESS for mapping files | Simon Howard |
2008-12-01 | Don't try to read SDL events until initialised. | Simon Howard |
2008-09-21 | Don't play DEMO4 if gameversion is emulating chex.exe - it only plays | Simon Howard |
2008-09-20 | Set processor affinity under non-Windows platforms using the POSIX API. | Simon Howard |
2008-09-14 | Add -nocheat command line parameter to disable applying cheats from | Simon Howard |
2008-09-07 | Strip out NUL characters from dehacked files; this makes the dehacked | Simon Howard |
2008-08-24 | Update missing chex.deh to reference its location in the idgames | Simon Howard |
2008-08-20 | Use / as a path separator, to allow cross-compiling of resource files | Simon Howard |
2008-08-19 | Fix crash related to A_BFGSpray with NULL target when using dehacked | Simon Howard |
2008-08-09 | Don't modify level lumps when loading levels. | Simon Howard |
2008-08-08 | Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping files | Simon Howard |
2008-08-02 | Search for chex.deh in WAD path. | Simon Howard |
2008-07-31 | Update netcode to allow chex quest gameversion. | Simon Howard |
2008-07-31 | Fix crash on Chex Quest intermission screen (thanks entryway) | Simon Howard |
2008-07-31 | Automatically load chex.deh on startup if playing in chex mode. | Simon Howard |
2008-07-31 | Fix mistake in exit confirmation string that was breaking dehacked | Simon Howard |
2008-07-29 | Don't do the Final Doom teleport quirk with Chex Quest, as chex.exe | Simon Howard |
2008-07-29 | Monsters don't drop ammo in Chex Quest. | Simon Howard |
2008-07-29 | Add magic dehacked comment to enable long cheat sequences (also for Chex | Simon Howard |
2008-07-26 | In chex mode, always warp to an episode 1 level, and display the level | Simon Howard |
2008-07-26 | Allow magic comments in dehacked files that disable the DOS dehacked | Simon Howard |
2008-07-26 | Chex Quest's chex.exe is based on the Final Doom exe, not the Ultimate | Simon Howard |
2008-07-26 | Fix "dimensional shambler waiting at the dos prompt" quit message to | Simon Howard |
2008-07-25 | Initial chex.exe emulation. | Simon Howard |