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AgeCommit message (Expand)Author
2009-06-07Fix compile with FEATURE_MULTIPLAYER disabled.Simon Howard
2009-06-07Fix compile with FEATURE_SOUND disabled.Simon Howard
2009-06-06Don't check for Steam/CD installer versions on Windows CE.Simon Howard
2009-06-05Add key binding variables for automap and weapon keys.Simon Howard
2009-06-03Use key for confirming menu messages, not typed char.Simon Howard
2009-06-03Add config file variables to increase/decrease screen size.Simon Howard
2009-06-03Fix shortcut keys for menu items.Simon Howard
2009-06-03Add configuration file entries for menu key bindings.Simon Howard
2009-06-03Add key_ variables for the keys used to control the menu.Simon Howard
2009-05-18Fix A_BossDeath behavior in v1.9 emulation mode (thanks entryway)Simon Howard
2009-05-17Always use an SDL buffer size that is a power of two. Reduce buffer sizeSimon Howard
2009-05-07Calculate SDL buffer size automatically based on sample rate.Simon Howard
2009-03-15Fix clipped sounds when using libsamplerate (thanks David Flater)Simon Howard
2009-03-14Add check to allow sched_setaffinity code to work on older versions ofSimon Howard
2009-03-12Define INVALID_SET_FILE_POINTER if it is not defined, to fix compilationSimon Howard
2009-03-03Look up SetProcessAffinityMask function at runtime, so that the programSimon Howard
2009-01-17Fix '-mmap' command line parameter.Simon Howard
2009-01-07Create the ~/.chocolate-doom/savegames directory on startup if it doesSimon Howard
2009-01-07Replace -nommap with -mmap; do not use mmap()ed file access by default.Simon Howard
2008-12-10Fix crash when playing Doom 1 levels.Simon Howard
2008-12-10Undo previous change.Simon Howard
2008-12-10Set icon before calling TXT_Init, for setup and ENDOOM screens.Simon Howard
2008-12-10Fix window icon/title under Windows XP Luna theme.Simon Howard
2008-12-09Make intermission screen work on MAP33, to be consistent with VanillaSimon Howard
2008-12-09Add check for sched_setaffinity to configure and only use it if it isSimon Howard
2008-12-09Add SDL_CFLAGS, SDL_LDFLAGS to default compile flags, and check for SDLSimon Howard
2008-12-03Use FILE_MAP_COPY instead of FILE_MAP_ALL_ACCESS for mapping filesSimon Howard
2008-12-01Don't try to read SDL events until initialised.Simon Howard
2008-09-21Don't play DEMO4 if gameversion is emulating chex.exe - it only playsSimon Howard
2008-09-20Set processor affinity under non-Windows platforms using the POSIX API.Simon Howard
2008-09-14Add -nocheat command line parameter to disable applying cheats fromSimon Howard
2008-09-07Strip out NUL characters from dehacked files; this makes the dehackedSimon Howard
2008-08-24Update missing chex.deh to reference its location in the idgamesSimon Howard
2008-08-20Use / as a path separator, to allow cross-compiling of resource filesSimon Howard
2008-08-19Fix crash related to A_BFGSpray with NULL target when using dehackedSimon Howard
2008-08-09Don't modify level lumps when loading levels.Simon Howard
2008-08-08Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping filesSimon Howard
2008-08-02Search for chex.deh in WAD path.Simon Howard
2008-07-31Update netcode to allow chex quest gameversion.Simon Howard
2008-07-31Fix crash on Chex Quest intermission screen (thanks entryway)Simon Howard
2008-07-31Automatically load chex.deh on startup if playing in chex mode.Simon Howard
2008-07-31Fix mistake in exit confirmation string that was breaking dehackedSimon Howard
2008-07-29Don't do the Final Doom teleport quirk with Chex Quest, as chex.exeSimon Howard
2008-07-29Monsters don't drop ammo in Chex Quest.Simon Howard
2008-07-29Add magic dehacked comment to enable long cheat sequences (also for ChexSimon Howard
2008-07-26In chex mode, always warp to an episode 1 level, and display the levelSimon Howard
2008-07-26Allow magic comments in dehacked files that disable the DOS dehackedSimon Howard
2008-07-26Chex Quest's chex.exe is based on the Final Doom exe, not the UltimateSimon Howard
2008-07-26Fix "dimensional shambler waiting at the dos prompt" quit message toSimon Howard
2008-07-25Initial chex.exe emulation.Simon Howard