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AgeCommit message (Expand)Author
2008-09-25Shutdown sound at exit, so that the music does not continue to play atSimon Howard
2008-09-25Remove ExtendedWAD variable; use gamemode == retail.Simon Howard
2008-09-25Make ENDOOM screen work on Heretic.Simon Howard
2008-09-25Move GetSfxLumpName to shut up warningsSimon Howard
2008-09-25Add mouse grab callback for Heretic.Simon Howard
2008-09-25Add option to low-level sound API to disable the DS prefix for soundSimon Howard
2008-09-24Add #ifdefs necessary to disable multiplayer.Simon Howard
2008-09-24Add I_EnableLoadingDisk function to enable Doom's "loading disk" - it isSimon Howard
2008-09-24Move sound startup code to d_main.c. Add call to D_SetConfigDir.Simon Howard
2008-09-24Fix angle calculation in sound code.Simon Howard
2008-09-24Set default values for some configuration variables.Simon Howard
2008-09-24Add I_InitNetwork function into d_net.c temporarily.Simon Howard
2008-09-24Add missing sound variables, I_Update -> I_FinishUpdate.Simon Howard
2008-09-24Remove old configuration file code and Cyberman code.Simon Howard
2008-09-24Comment out i_net calls for the time being, as networking is broken.Simon Howard
2008-09-24Remove external reference to DisplayTicker; make this callSimon Howard
2008-09-24Replace all occurrences of long with int in the Heretic code.Simon Howard
2008-09-24Rework Heretic cheat code to use common m_cheat.c code.Simon Howard
2008-09-24Remove W_InitMultipleFiles call, replace with W_AddFile calls.Simon Howard
2008-09-24Remove redundant destscreen,destview variablesSimon Howard
2008-09-23Merge updates from trunk.Simon Howard
2008-09-23Add heretic key controls to config file list. Add key binding code toSimon Howard
2008-09-21Don't play DEMO4 if gameversion is emulating chex.exe - it only playsSimon Howard
2008-09-20Use common event queue code.Simon Howard
2008-09-20Harmonise heretic code on TICRATE and use definition in i_timer.h.Simon Howard
2008-09-20Remove definitions from heretic/doomdef.h and use common headers. MergeSimon Howard
2008-09-20Remove heretic duplicate versions of M_AddToBox, M_ClearBox, SlopeDivSimon Howard
2008-09-20Remove NeXT/WATCOMC ifdef blocks.Simon Howard
2008-09-20Remove ifdef blocks from heretic/r_draw.c.Simon Howard
2008-09-20Add chocolate-heretic, chocolate-hexen build targets.Simon Howard
2008-09-20Move m_random.[ch] to doom/ (as Hexen uses a different random numberSimon Howard
2008-09-20Remove bits from heretic/m_misc.c that are in common; changeSimon Howard
2008-09-20Remove now-unused screen number definitions.Simon Howard
2008-09-20Replace heretic "screen" variable with I_VideoBuffer.Simon Howard
2008-09-20Merge heretic/v_video.c to common code.Simon Howard
2008-09-20Remove screens[] and all remaining use of it.Simon Howard
2008-09-20Clean up string munging for selecting PCX filename.Simon Howard
2008-09-20Replace all use of screens[0] by I_VideoBuffer.Simon Howard
2008-09-20Remove screen parameter from V_DrawPatch functions; update code to useSimon Howard
2008-09-20Minor v_video.h cleanups.Simon Howard
2008-09-20Add a dest_buffer pointer for the v_video code, and V_UseBuffer to allowSimon Howard
2008-09-20Add I_VideoBuffer variable for pointer to screen buffer used bySimon Howard
2008-09-20Make the wipe code use dynamically allocated transition screens.Simon Howard
2008-09-20Set processor affinity under non-Windows platforms using the POSIX API.Simon Howard
2008-09-17Remove heretic definitions for fixed math arithmetic and endiannessSimon Howard
2008-09-17ANGLE_MAX -> ANG_MAX (oops)Simon Howard
2008-09-17Remove definitions from heretic/doomdef.h that are in common code.Simon Howard
2008-09-17Move finecosine variable into tables.c.Simon Howard
2008-09-17Move gameaction from d_event.h into doom/ code.Simon Howard
2008-09-17Remove Logitech Cyberman code.Simon Howard