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AgeCommit message (Expand)Author
2010-08-09Add weapon cycling bindings for mouse and joystick buttons. Add weaponSimon Howard
2010-08-07Change back filter frequency. Add debug code to dump resampled soundSimon Howard
2010-08-07Fix sound resampling low pass filter.Simon Howard
2010-08-04Initial code for previous/next weapon switching keys.Simon Howard
2010-08-03When in windowed mode, allow the screen size to be dynamically resizedSimon Howard
2010-07-31Add multiplayer spy key binding.Simon Howard
2010-07-28Add config file parameter to set OPL I/O port.Simon Howard
2010-07-10Add key bindings for multiplayer messaging.Simon Howard
2010-07-10Add key binding to change demo recording quit key.Simon Howard
2010-05-14Don't grab the mouse when the demo sequence advances.Simon Howard
2010-05-03Oops.Simon Howard
2010-05-01Further sanity checking on use of strcpy() with dehacked stringSimon Howard
2010-05-01Silence printf(DEH_String(...)) warnings, by providing a DEH_printfSimon Howard
2010-05-01Fix compiler warnings with savegame and response file code.Simon Howard
2010-04-30Add textscreen Doxyfile to dist. Add .desktop file to svn:ignore. AddSimon Howard
2010-04-24Add -reject_pad_with_ff parameter to allow padding value to beSimon Howard
2010-04-23Add REJECT buffer overflow emulation, based on code from PrBoom+ (thanksSimon Howard
2010-04-22Disable OPL debugging messages.Simon Howard
2010-03-08Use native MIDI music by default.Simon Howard
2010-03-08Merge opl-branch to trunk.Simon Howard
2010-01-31Change Windows resource file to use PACKAGE_COPYRIGHT andSimon Howard
2010-01-30Rename mus2mid functions to be consistent with coding standard.Simon Howard
2010-01-29When doing a MUS to MID conversion, allocate MIDI channels so that theSimon Howard
2010-01-29Fix indentation/style etc. in mus2mid.c.Simon Howard
2010-01-27Merge from trunk.Simon Howard
2010-01-27Add tags files to svn:ignore properties.Simon Howard
2010-01-26Fix glass hack windows where a linedef is flagged as two sided but hasSimon Howard
2010-01-17Restore the original cursor when shutting down video code, this shouldSimon Howard
2010-01-14In Chex Quest, use the radiation suit colormap instead of the redSimon Howard
2010-01-12Place commercial level name strings consecutively in the same array, soSimon Howard
2009-12-28When recording low resolution (non-longtics) Vanilla demos, carrySimon Howard
2009-12-27Oops.Simon Howard
2009-12-27Allow DOOMWADDIR/DOOMWADPATH to contain the complete path to IWAD files,Simon Howard
2009-12-18Fix poor quality application icons seen when the game is running.Simon Howard
2009-12-18Update generated source files containing icon data.Simon Howard
2009-11-21Merge from trunk.Simon Howard
2009-11-21Don't crash if key settings are set in a configuration file that are outSimon Howard
2009-11-19Rework the OS X MIDI disabling code, as SDL_mixer 1.2.11 fixes theSimon Howard
2009-10-31When replacing an existing voice, discard voices that are the secondSimon Howard
2009-10-26Initial hacks for compiling under SDL 1.3.Simon Howard
2009-10-25Emulate odd octave 7 behavior of Vanilla Doom.Simon Howard
2009-10-17Add OPL library API function to set software emulation sample rate, andSimon Howard
2009-10-17Fix error in last change.Simon Howard
2009-10-17Use M_StrToInt() when processing values passed with -spechit, so thatSimon Howard
2009-10-17Import donut overrun emulation code from PrBoom+ (Thanks entryway).Simon Howard
2009-10-11Don't apply base note offset if the instrument is a fixed noteSimon Howard
2009-10-10Don't crash when using the donut special type and the joining linedef isSimon Howard
2009-10-05Fix desync in ep1-0500.lmp on 64-bit (thanks exp(x)).Simon Howard
2009-10-03Merge from trunk.Simon Howard
2009-10-01Remove temporary MIDI file after loading MIDI data. Stop all playing OPLSimon Howard