Age | Commit message (Expand) | Author |
2010-09-27 | Code for line types 196 and 212 (thought I committed that already o_O), | James Haley |
2010-09-27 | + V_DrawXlaPatch added | Samuel Villareal |
2010-09-26 | Identified quest #7 (killed Blue Acolytes), fixed a bug in P_SpawnMobj | James Haley |
2010-09-26 | Restructure player quit code to take place on the first tic after the | Simon Howard |
2010-09-26 | Implemented cross type 179 and fixed cross type 184. I *believe* that | James Haley |
2010-09-25 | ALL line types implemented in P_UseSpecialLine! | James Haley |
2010-09-25 | + stonecold, jimmy, gripper, donnytrump, and lego cheats added | Samuel Villareal |
2010-09-25 | + Fixed fluke with upWaitDownStay plat type | Samuel Villareal |
2010-09-25 | + Plats finished | Samuel Villareal |
2010-09-24 | Added buildDown16 stairs to EV_BuildStairs, and implemented all new S/W | James Haley |
2010-09-24 | Started work on P_UseSpecialLine cuz I was bored. | James Haley |
2010-09-24 | Fixes for P_GiveBody. | James Haley |
2010-09-24 | Implementation of teleflags for EV_Teleport. Fix to somewhat serious bug | James Haley |
2010-09-22 | Added linetype 180 to P_ShootSpecialLine and vetted other line types. | James Haley |
2010-09-22 | Rewrote P_GiveItemToPlayer to exactly match binary, particularly with | James Haley |
2010-09-22 | P_CrossSpecialLine is approximately 95% complete. | James Haley |
2010-09-22 | Fixed firing of missiles when looking up/down so that the aimslope | James Haley |
2010-09-21 | Working health bars on the status bar, and numerous fixes to | James Haley |
2010-09-21 | + topo cheat added to am_map | Samuel Villareal |
2010-09-20 | Most status bar drawing finished. | James Haley |
2010-09-19 | Functional inventory status bar cursor and item rendering. Fix for | James Haley |
2010-09-19 | + P_PlayerThink: Inventorydown bug fixed | Samuel Villareal |
2010-09-19 | Read response file in binary mode, to fix incomplete response file bug. | Simon Howard |
2010-09-19 | + Line types 194 and 211 added | Samuel Villareal |
2010-09-19 | + Several more line types added | Samuel Villareal |
2010-09-19 | + Fixed a minor fluke with type 165 in EV_VerticalDoor | Samuel Villareal |
2010-09-19 | + EV_VerticalDoor: Missed type 165 added | Samuel Villareal |
2010-09-19 | + SetVideoMode - center window on desktop when not in fullscreen mode | Samuel Villareal |
2010-09-19 | + Renaming MF_INCOMBAT to MF_NODIALOG | Samuel Villareal |
2010-09-19 | Just some killing of tabs. | James Haley |
2010-09-19 | Bug fixes: It's SPECTRALs that aren't hit by tracers, not MVIS things | James Haley |
2010-09-19 | Massive work on the HUD. Multiline messages now work properly and are | James Haley |
2010-09-18 | Had to manually correct almost every single mobjinfo name string as | James Haley |
2010-09-18 | More use of DEH_String and DEH_snprintf, especially in the dialog | James Haley |
2010-09-18 | Tons of warnings fixed - now only 7 warnings at warning level 3, and | James Haley |
2010-09-18 | Move Doom-specific code from net_client.c into d_net.c. | Simon Howard |
2010-09-18 | Upped warning level and started fixing warnings - can't believe some | James Haley |
2010-09-18 | Revisions to objective macro and addition of voice with objective for | James Haley |
2010-09-18 | + Change in P_DamageMobj due to fluke with specrtal checks | Samuel Villareal |
2010-09-18 | + healthamounts array added | Samuel Villareal |
2010-09-18 | + Fixed a fluke in A_TeleportBeacon | Samuel Villareal |
2010-09-18 | + A_TeleportBeacon done | Samuel Villareal |
2010-09-18 | + A_TeleportBeacon done | Samuel Villareal |
2010-09-18 | + A_AcolyteSpecial fixed | Samuel Villareal |
2010-09-18 | + A_Tracer, A_BurnSpread and A_AcolyteSpecial done | Samuel Villareal |
2010-09-18 | + AM_drawMarks done | Samuel Villareal |
2010-09-17 | + AM_drawPlayers and AM_drawThings done | Samuel Villareal |
2010-09-17 | + AM_drawWalls updated/finished | Samuel Villareal |
2010-09-17 | Vetted all existing floor types and modified/added ones which changed. | James Haley |
2010-09-17 | + P_PlayerThink and P_DeathThink done | Samuel Villareal |