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AgeCommit message (Expand)Author
2009-04-15Parse MIDI events that reuse the event type from the previous event.Simon Howard
2009-04-13Extend MIDI file code to support reading multi-track files.Simon Howard
2009-04-03Show MIDI event types with string identifiers.Simon Howard
2009-04-03Fix up MIDI reading code; add test code.Simon Howard
2009-03-29Clean up error messages, minor bugs etc.Simon Howard
2009-03-29Parse SysEx, meta eventsSimon Howard
2009-03-28Initial MIDI file parsing code.Simon Howard
2009-03-12Make base_note_offset a 16-bit integer rather than an 8-bit integer.Simon Howard
2009-03-12Read from register port when doing register writes during startup phase;Simon Howard
2009-03-11More accurate initialisation; set registers to match what Doom does.Simon Howard
2009-03-10Add delay to allow OPL detection to work.Simon Howard
2009-03-10Initialise OPL registers on startup, initialise voices.Simon Howard
2009-03-10Add initial GENMIDI lump loading, OPL detection.Simon Howard
2009-03-04Add initial stub for OPL backend.Simon Howard
2009-03-03Look up SetProcessAffinityMask function at runtime, so that the programSimon Howard
2009-01-17Fix '-mmap' command line parameter.Simon Howard
2009-01-07Create the ~/.chocolate-doom/savegames directory on startup if it doesSimon Howard
2009-01-07Replace -nommap with -mmap; do not use mmap()ed file access by default.Simon Howard
2008-12-10Fix crash when playing Doom 1 levels.Simon Howard
2008-12-10Undo previous change.Simon Howard
2008-12-10Set icon before calling TXT_Init, for setup and ENDOOM screens.Simon Howard
2008-12-10Fix window icon/title under Windows XP Luna theme.Simon Howard
2008-12-09Make intermission screen work on MAP33, to be consistent with VanillaSimon Howard
2008-12-09Add check for sched_setaffinity to configure and only use it if it isSimon Howard
2008-12-09Add SDL_CFLAGS, SDL_LDFLAGS to default compile flags, and check for SDLSimon Howard
2008-12-03Use FILE_MAP_COPY instead of FILE_MAP_ALL_ACCESS for mapping filesSimon Howard
2008-12-01Don't try to read SDL events until initialised.Simon Howard
2008-09-21Don't play DEMO4 if gameversion is emulating chex.exe - it only playsSimon Howard
2008-09-20Set processor affinity under non-Windows platforms using the POSIX API.Simon Howard
2008-09-14Add -nocheat command line parameter to disable applying cheats fromSimon Howard
2008-09-07Strip out NUL characters from dehacked files; this makes the dehackedSimon Howard
2008-08-24Update missing chex.deh to reference its location in the idgamesSimon Howard
2008-08-20Use / as a path separator, to allow cross-compiling of resource filesSimon Howard
2008-08-19Fix crash related to A_BFGSpray with NULL target when using dehackedSimon Howard
2008-08-09Don't modify level lumps when loading levels.Simon Howard
2008-08-08Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping filesSimon Howard
2008-08-02Search for chex.deh in WAD path.Simon Howard
2008-07-31Update netcode to allow chex quest gameversion.Simon Howard
2008-07-31Fix crash on Chex Quest intermission screen (thanks entryway)Simon Howard
2008-07-31Automatically load chex.deh on startup if playing in chex mode.Simon Howard
2008-07-31Fix mistake in exit confirmation string that was breaking dehackedSimon Howard
2008-07-29Don't do the Final Doom teleport quirk with Chex Quest, as chex.exeSimon Howard
2008-07-29Monsters don't drop ammo in Chex Quest.Simon Howard
2008-07-29Add magic dehacked comment to enable long cheat sequences (also for ChexSimon Howard
2008-07-26In chex mode, always warp to an episode 1 level, and display the levelSimon Howard
2008-07-26Allow magic comments in dehacked files that disable the DOS dehackedSimon Howard
2008-07-26Chex Quest's chex.exe is based on the Final Doom exe, not the UltimateSimon Howard
2008-07-26Fix "dimensional shambler waiting at the dos prompt" quit message toSimon Howard
2008-07-25Initial chex.exe emulation.Simon Howard
2008-07-09Fix dehacked replacements for the "press y to quit to dos" string.Simon Howard