Age | Commit message (Collapse) | Author |
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misinterpretation of repne loops into two memcpy's, with the second
copying 0 bytes.
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Subversion-revision: 2414
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Subversion-revision: 2413
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separate from the Doom-specific code.
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Subversion-revision: 2412
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build isn't broken.
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Subversion-revision: 2411
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Subversion-revision: 2410
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of the last known inaccuracies not related to the multiplayer code.
Missing dirty rects system strikes again, basically.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2409
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2408
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hold pointer values.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2407
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values. This fixes Heretic under 64-bit.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2406
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incorrectly formatted names - fixes merging for Heretic.
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Subversion-revision: 2405
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Subversion-revision: 2404
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Subversion-revision: 2403
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Subversion-revision: 2402
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Subversion-revision: 2401
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immediately when pressing the window close button.
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Subversion-revision: 2400
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with -testcontrols.
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Subversion-revision: 2399
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Subversion-revision: 2398
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Subversion-revision: 2397
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Subversion-revision: 2396
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can be added to other games.
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Subversion-revision: 2395
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Subversion-revision: 2394
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Subversion-revision: 2393
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already in progress.
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Subversion-revision: 2392
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IWADs.
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Subversion-revision: 2390
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that we don't have the IWAD for.
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Subversion-revision: 2389
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Subversion-revision: 2388
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Subversion-revision: 2387
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is still a TODO and cannot be pursued without resolution of the
keybinding issue for the menu system.
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Subversion-revision: 2386
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"Final Doom" executable. -gameversion processing code remains in case
support for other Strife versions is desired in the future.
Strip out some redundant gameversion / chex stuff as well.
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Subversion-revision: 2385
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Subversion-revision: 2384
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Subversion-revision: 2383
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interface.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2382
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2381
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precision is not lost in ping times.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2380
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than blocking on a query function.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2379
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2378
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at it.
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Subversion-revision: 2376
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2368
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Subversion-revision: 2367
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Subversion-revision: 2366
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2365
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2364
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configdir/hexndata/, to be in line with Doom / Heretic behavior.
Subversion-branch: /branches/raven-branch
Subversion-revision: 2362
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savegames.
Subversion-branch: /branches/raven-branch
Subversion-revision: 2361
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2360
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2359
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2356
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Lach).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2354
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* Be vanilla-compatible with callpoint to M_Ticker.
* Use a temporary screen buffer for screen wipes to avoid overdrawing
the screen during the fade process. This didn't happen in vanilla due
to its refresh system.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2352
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cannot be supported yet because it requires addition to the list of
transmitted variables during network game initialization (TODO!)
Subversion-branch: /branches/strife-branch
Subversion-revision: 2351
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