Age | Commit message (Collapse) | Author |
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Mike Spooner <spooferman@excite.com> for his work on porting this.
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* silence some warnings
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server-side broadcast messages. This avoids the possibility of malicious
servers that might not send the message.
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files on non-little-endian machines).
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on Windows.
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game from the command line.
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dehacked's behavior). Overwrite the weaponinfo table instead when
changes are made to the last element in states[]. Thanks to grazza for
pointing out that Chococlate Doom did not emulate this bug.
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an invalid ammo type, allowing weapons that decrease the max ammo of
other weapons.
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buffers in Vanilla dehacked. This should help pick up bugs like the one
in Batman Doom.
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line paramter, as with -file.
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ideal value in setup as this works in Original, Ultimate and Final Doom,
Heretic, Hexen and Strife. Thanks to Janizdreg for this.
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it.
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error mess
age.
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new values are saved to the config file.
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into m_misc.c.
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state_t structure: caused problems when using multiplayer on 64-bit
(thanks exp[x]).
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players are mixing Freedoom/Original IWADs.
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should be done with dehacked and/or wad replacements - see my british
english translation in the idgames archive.
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on the waiting screen if the checksums differ from the other players.
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for each other to send data.
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Fix check on number of players on connect.
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