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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Commit message (
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Author
2009-06-07
Don't try to use the SDL DirectX driver under Windows CE.
Simon Howard
2009-06-07
Remove call to setbuf.
Simon Howard
2009-06-07
Add IWAD search dirs for Windows CE.
Simon Howard
2009-06-07
Exit with an error on failure to allocate zone memory.
Simon Howard
2009-06-07
Use MessageBoxW instead of MessageBox (doesn't exist on Windows CE)
Simon Howard
2009-06-07
Detect Windows CE target and build/include libc_wince files as
Simon Howard
2009-06-07
Include libc_wince.h when on Windows CE.
Simon Howard
2009-06-07
Add CPU affinity function for Windows CE.
Simon Howard
2009-06-07
Fix compile with FEATURE_MULTIPLAYER disabled.
Simon Howard
2009-06-07
Fix compile with FEATURE_SOUND disabled.
Simon Howard
2009-06-06
Don't check for Steam/CD installer versions on Windows CE.
Simon Howard
2009-06-05
Add key binding variables for automap and weapon keys.
Simon Howard
2009-06-03
Use key for confirming menu messages, not typed char.
Simon Howard
2009-06-03
Add config file variables to increase/decrease screen size.
Simon Howard
2009-06-03
Fix shortcut keys for menu items.
Simon Howard
2009-06-03
Add configuration file entries for menu key bindings.
Simon Howard
2009-06-03
Add key_ variables for the keys used to control the menu.
Simon Howard
2009-05-21
Merge from trunk.
Simon Howard
2009-05-18
Fix A_BossDeath behavior in v1.9 emulation mode (thanks entryway)
Simon Howard
2009-05-17
Always use an SDL buffer size that is a power of two. Reduce buffer size
Simon Howard
2009-05-14
Add character class selectors for Hexen.
Simon Howard
2009-05-14
Merge from trunk. Note that src/i_sdlsound.c has not yet been merged as
Simon Howard
2009-05-11
Fix crash on Heretic startup.
Simon Howard
2009-05-10
Remove left-over debug message.
Simon Howard
2009-05-10
Set appropriate skill strings for Heretic/Hexen.
Simon Howard
2009-05-10
Use the internal IWAD search for the setup multiplayer dialogs rather
Simon Howard
2009-05-09
Fix compiler warnings.
Simon Howard
2009-05-08
Choose appropriate executable depending on game type.
Simon Howard
2009-05-08
Set gamesdir variable in Makefile.
Simon Howard
2009-05-07
Diff tics containing Heretic/Hexen fields.
Simon Howard
2009-05-07
Calculate SDL buffer size automatically based on sample rate.
Simon Howard
2009-05-07
Fix conflict between 'time' variable and libc time function.
Simon Howard
2009-05-04
Autogenerate setup-manifest.xml with the current version.
Simon Howard
2009-05-04
Fix window close button to bring up F10 quit message.
Simon Howard
2009-04-18
Fix GetDefaultConfigDir.
Simon Howard
2009-04-15
Parse MIDI events that reuse the event type from the previous event.
Simon Howard
2009-04-13
Extend MIDI file code to support reading multi-track files.
Simon Howard
2009-04-03
Show MIDI event types with string identifiers.
Simon Howard
2009-04-03
Fix up MIDI reading code; add test code.
Simon Howard
2009-03-29
Clean up error messages, minor bugs etc.
Simon Howard
2009-03-29
Parse SysEx, meta events
Simon Howard
2009-03-28
Initial MIDI file parsing code.
Simon Howard
2009-03-15
Fix clipped sounds when using libsamplerate (thanks David Flater)
Simon Howard
2009-03-14
Add check to allow sched_setaffinity code to work on older versions of
Simon Howard
2009-03-12
Update from trunk.
Simon Howard
2009-03-12
Define INVALID_SET_FILE_POINTER if it is not defined, to fix compilation
Simon Howard
2009-03-12
Make base_note_offset a 16-bit integer rather than an 8-bit integer.
Simon Howard
2009-03-12
Read from register port when doing register writes during startup phase;
Simon Howard
2009-03-11
More accurate initialisation; set registers to match what Doom does.
Simon Howard
2009-03-10
Add delay to allow OPL detection to work.
Simon Howard
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