summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
2007-07-08Add -netdemo for playing back netgame demos that only have a singleSimon Howard
2007-07-07Make drones quit when disconnected from the server.Simon Howard
2007-07-07Don't grab the mouse if a drone player (no input, so it isn't needed).Simon Howard
2007-06-30Don't crash if there is a multiplayer demo in the demo loop.Simon Howard
2007-06-27Interpret skill level setting as a signed integer, to allow -skill 0.Simon Howard
2007-06-22Replace 35 with TICRATE where appropriate.Simon Howard
2007-06-21Add a joystick dead zone for joysticks that don't have them.Simon Howard
2007-06-21Revert previous change from bitshifts to divides; this causes demoSimon Howard
2007-06-21Add arrlen() macro as a clearer way of doing sizeof(array) /Simon Howard
2007-06-20Add x5 screen scale (thanks MikeRS!)Simon Howard
2007-06-20Add new configuration options for the mouse and joystick for controlsSimon Howard
2007-06-18Remove deleted headers from Makefile.am.Simon Howard
2007-06-17Make the music code modular as well, although for the time being thereSimon Howard
2007-06-17Split i_sound.c into i_sdlsound.c, i_sdlmusic.c, with generic "soundSimon Howard
2007-06-16Switch back to z_zone, not z_native (oops!)Simon Howard
2007-06-16Clean up sound codeSimon Howard
2007-06-16Use divides instead of bitshifts, for claritySimon Howard
2007-06-16Shut up strict aliasing warningsSimon Howard
2007-06-16Switch to djb2 hash function and shut up compiler warningsSimon Howard
2007-06-14Add configuration file variable to change the sound sample rateSimon Howard
2007-06-14Support up to 20 joystick buttons. Justification: most modern joysticksSimon Howard
2007-06-14Don't send joystick updates when the joystick is disabled. Shut upSimon Howard
2007-06-13Working joystick code.Simon Howard
2007-06-12Emulate overflows in P_FindNextHighestFloor. Thanks to entryway for thisSimon Howard
2007-06-09Add *.exe to svn:ignore.Simon Howard
2007-06-01Display a meaningful message when trying to start with an invalidSimon Howard
2007-06-01Up the threshold for the always run hack to 20; it's conceivable thatSimon Howard
2007-05-31Initial joystick support.Simon Howard
2007-05-24Fix ByteSwapBlock macro.Simon Howard
2007-05-24Use I_Sleep in i_system.c instead of SDL_Delay directly.Simon Howard
2007-05-20Fix crash when converting audio down to a lower sample rate.Simon Howard
2007-05-20Stop music on sound shutdown so music isn't left playing at the ENDOOMSimon Howard
2007-05-20Initialise sound before network setup to fix bug with sound effects notSimon Howard
2007-05-19Don't allow idclev in netgames.Simon Howard
2007-05-16Add FEATURE_SOUND.Simon Howard
2007-05-16Oops!Simon Howard
2007-05-16Rejig net_cl_new_sync and drone to be in d_net.c instead ofSimon Howard
2007-05-09Fix ticdup.Simon Howard
2007-05-02Check in autoconf if python is installed; if not, don't run pythonSimon Howard
2007-04-16Fix crash: don't check for client resends after they have disconnected.Simon Howard
2007-03-26Search WAD search dirs when loading dehacked patches.Simon Howard
2007-03-16Add back shiftxform table so that the shift key works in multiplayerSimon Howard
2007-03-16Add config file option to enable/disable native keyboard bindings.Simon Howard
2007-03-15Change MD5 code to use the standard types used elsewhere in the program.Simon Howard
2007-03-15Use SDL for endianness byte swapping. m_swap.c removed; m_swap.h renamedSimon Howard
2007-03-14Use SDL's built-in audio conversion routines to convert sound effects toSimon Howard
2007-03-10Ignore the HOME environment variable on Windows - just behave likeSimon Howard
2007-03-10Lots of changes/additions:Russell Rice
2007-03-09Move the pcsound library to the top level, alongside textscreen.Simon Howard
2007-03-09Partially revert the last change. I'm going with a mixed approach forSimon Howard