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2010-09-09Merge from raven-branch.Simon Howard
2010-09-09+ Broken glass implementationSamuel Villareal
2010-09-09+ More codepointers implementedSamuel Villareal
2010-09-09Changed mobj_t::allegiance to mobj_t::miscdata due to the fact it hasJames Haley
2010-09-08Work on P_DialogDoChoice.James Haley
2010-09-08Update dehacked field names for beginnings of SeHacked support.Simon Howard
2010-09-08Fix static function mismatch build error.Simon Howard
2010-09-08Numbered most of the sprite enums for easy reference. Added moreJames Haley
2010-09-08Small comment change, tabs out of M_Responder for editability.James Haley
2010-09-08Functional menupause/menupausetime, fix to wait when there's not aJames Haley
2010-09-08+ Converting needamountx and needitemx to arrays in choice structSamuel Villareal
2010-09-08Proper dialog jumptoconv logic, and more commenting in P_DialogStart.James Haley
2010-09-08+ Fixing commentsSamuel Villareal
2010-09-08+ Update to mapdialog structSamuel Villareal
2010-09-08+ Added check if linetarget is null in P_StartDialogSamuel Villareal
2010-09-07Bind appropriate configuration values for Strife in setup tool, and addSimon Howard
2010-09-07Use strife1.wad as IWAD, and strife.cfg as the main config file (notSimon Howard
2010-09-07Add p_dialog.[ch] to Makefile.Simon Howard
2010-09-07+ P_DialogStart implementedSamuel Villareal
2010-09-07Minor tweaks to some action functions, more comments as always, removedJames Haley
2010-09-07+ P_DialogStart implementedSamuel Villareal
2010-09-07+ All linedef flags addedSamuel Villareal
2010-09-07+ Translucent sprites - initial implementationSamuel Villareal
2010-09-06+ Corrected some mistakes in P_ZMovementSamuel Villareal
2010-09-06+ Vissprite clipping for MF_FEETCLIPPED flagSamuel Villareal
2010-09-06+ Fixed typo in A_SentinelAttackSamuel Villareal
2010-09-06+ More codepointers implementedSamuel Villareal
2010-09-06Fixes to Inquisitor grenades, Loremaster hookshot spawn, andJames Haley
2010-09-06+ P_ThrustMobj implementedSamuel Villareal
2010-09-06Minor reformatting, added some comments, and fixed P_SpawnFacingMissileJames Haley
2010-09-06+ More codepointers implementedSamuel Villareal
2010-09-06Comment fix, and enabled player's extreme death sound.James Haley
2010-09-06+ Un-inlined P_NewRandomDirSamuel Villareal
2010-09-06Started some second-hand verification and added more comments to p_pspr.James Haley
2010-09-05Corrections to some of Kaiser's previous commits. Also, significant workJames Haley
2010-09-05+ P_NewRandomDir function addedSamuel Villareal
2010-09-05+ Strife translation tables implementedSamuel Villareal
2010-09-05Remove an order-of-evaluation dependency with respect to P_Random().James Haley
2010-09-05+ A_FireSigil implementedSamuel Villareal
2010-09-04+ p_pspr.c almost completed. Needs A_FireSigil to be implementedSamuel Villareal
2010-09-04+ Found nearly duplicate names (MT_MINIMISSLE and MT_MINIMISLE).Samuel Villareal
2010-09-04+ Map flags for things added (MTF_*)Samuel Villareal
2010-09-03+ Update to P_SpawnSubMissile, portions of the code was from a inlin'edSamuel Villareal
2010-09-03+ P_SpawnSubMissile created/addedSamuel Villareal
2010-09-03Minor reformatting and elimination of a redundant branch conditionJames Haley
2010-09-03Code to read dialog lump field-by-field to avoid any possible problemsJames Haley
2010-09-03+ More button flags added to buttoncode_eSamuel Villareal
2010-09-02Added p_dialog module and header. Started work on dialog engine.James Haley
2010-09-02Add configuration to setup tool for Strife, and Strife IWAD maskSimon Howard
2010-09-02Added Strife keys to configuration. Note that this *depends* on theJames Haley