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AgeCommit message (Expand)Author
2013-09-15Re-enable netgame check on code that enters chat state.James Haley
2013-09-15Hopefully complete implementation of player names and Strife player chatJames Haley
2013-09-15Frags are displayed on keys popup during deathmatchJames Haley
2013-09-08Merge from trunk.Simon Howard
2013-09-04Don't show ENDOOM screen when aborting netgame startup (thanks AlexandreSimon Howard
2013-09-04Fix Hexen -class parameter when starting a single player game from theSimon Howard
2013-09-04Fix setup tool defaults for GUS/Timidity path config variables (thanksSimon Howard
2013-09-04Extend "emulation" of menu pause key behavior to caps/num/scroll lockSimon Howard
2013-09-02Fix net_gamesettings_t checking code to use common function for checkingSimon Howard
2013-09-01Read/write thinker structures portably. Hexen savegames should now beSimon Howard
2013-08-31Add notification window to the waiting screen to show whether the serverSimon Howard
2013-08-25Read/write mobj_t structures to savegame files portably.Simon Howard
2013-08-25First step towards portable Hexen savegames. Perform endiannessSimon Howard
2013-08-17Fix Chocolate Doom/Strife to emulate weird Vanilla behavior when theSimon Howard
2013-08-17Fix IWAD auto-selection when joining a game in the setup tool (thanksSimon Howard
2013-08-17Fix IWAD registry locations when using 64-bit Windows. Change importedSimon Howard
2013-08-11Tweak intros to manpages. Fix category for -hhever argument.Simon Howard
2013-08-11Remove Windows CE support.Simon Howard
2013-08-10Fix Strife documentation comments. Remove -episode which does not existSimon Howard
2013-08-10Tweak Strife documentation comments.Simon Howard
2013-08-10Add documentation comments for Heretic and Hexen command line arguments.Simon Howard
2013-06-19Fix OPL MIDI playback on big endian systems (thanks GhostlyDeath).Simon Howard
2013-06-17Refactor handling of novert to take place at the lower layers ratherSimon Howard
2013-04-06Run I_ShutdownJoystick on exit (thanks Brad Harding).Simon Howard
2013-04-06Increase netgame timeout to 30 seconds.Simon Howard
2013-04-06Handle client disconnects when waiting for the game to start. Abort gameSimon Howard
2013-04-06Don't hog the CPU when waiting for the game to start.Simon Howard
2013-04-05Use two-stage netgame startup for Strife, and restore the previousSimon Howard
2013-04-05Use two-stage startup for Hexen, and add netgame startup callback forSimon Howard
2013-04-05Use two-stage netgame startup for Heretic.Simon Howard
2013-04-05Split Doom netgame startup into two stages.Simon Howard
2013-04-05Split D_InitNetGame() into two separate functions for startup.Simon Howard
2013-04-03Don't start the game until all players are ready. Send waiting data toSimon Howard
2013-04-02Split game start sequence into two-stage process. This is the firstSimon Howard
2013-04-01Add configuration boxes for GUS and Timidity configuration.Simon Howard
2013-04-01Merge from trunk.Simon Howard
2013-03-27Remove duplicate definition of M_OEMToUTF8() (thanks exp(x)).Simon Howard
2013-03-24Initial docgen changes to generate manpages for Heretic, Hexen, Strife.Simon Howard
2013-03-04Display a message if gus_patch_path hasn't been configured.Simon Howard
2013-03-03Add GUS pseudo-emulation.Simon Howard
2013-03-03Fix improper freeing of temp_timidity_cfg.Simon Howard
2013-03-03Add configuration file variable to specify path to a Timidity configSimon Howard
2013-03-02Big bug fix: player->damage is not capped on the low end to 0 inJames Haley
2013-03-02Noticed another non-authentic error in a built-in dialog message for theJames Haley
2013-03-02Complete support for v1.31 behaviors in addition to v1.2, including theJames Haley
2013-02-25Portability tweak when adding quest flags from collected items, due toJames Haley
2013-02-10* Made formatting consistent in T_MovePlane so code could be readJames Haley
2013-02-09* Update MSVC project fileJames Haley
2013-01-03Refactor skill selector to change automatically when switching characterSimon Howard
2012-12-24Fix compiler warnings by removing variables that are set but not used.Simon Howard