Age | Commit message (Collapse) | Author |
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is -deathmatch and -altdeath enables Deathmatch II mode.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2471
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netgames, and remove code for -deathmatch parameter. Update setup tool
to remove game type dropdown when setting up a Strife game.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2470
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instances of this within the code (thanks Edward-san).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2468
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screen. Add a configuration file variable to control where the game
window should appear.
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Subversion-revision: 2467
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Subversion-revision: 2465
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Subversion-revision: 2464
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Subversion-revision: 2459
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2458
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executable. Change the default Final Doom emulation mode to be the
original executable.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2457
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working in multiplayer chat. This matches the definition for the value
from the Doom source release.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2456
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Subversion-revision: 2455
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Subversion-revision: 2454
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Subversion-revision: 2453
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Subversion-revision: 2452
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when an error occurs (or -timedemo finishes).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2451
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statdump.exe does with Vanilla Doom.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2450
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2449
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descriptive names.
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Subversion-revision: 2448
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Alexandre Xavier).
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Subversion-revision: 2447
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Subversion-revision: 2446
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Subversion-revision: 2445
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players.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2444
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2443
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its player limit to match. Update GUI code to adjust waiting screen list
size appropriately.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2442
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defines for each game. Refactor "waiting screen" data code.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2441
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crash)
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Subversion-revision: 2440
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Subversion-revision: 2439
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rather than against zero.
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Subversion-revision: 2438
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Subversion-revision: 2437
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Subversion-revision: 2436
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the splash screen before network startup.
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Subversion-revision: 2435
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checksums, plus the is_freedoom flag.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2434
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PC hardware that only supports 6 bits per channel (thanks GhostlyDeath).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2433
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2431
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Subversion-revision: 2430
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Changing the angle constants to unsigned causes other problems to occur.
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Subversion-revision: 2429
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Subversion-revision: 2428
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Subversion-revision: 2427
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multiplayer repsawn in Hexen MAP02.
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Subversion-revision: 2426
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Heretic.
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Subversion-revision: 2425
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Subversion-revision: 2424
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Subversion-revision: 2423
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Subversion-revision: 2422
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screen is enabled.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2421
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allow the server to advance too far ahead of the client.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2420
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Subversion-revision: 2419
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2417
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Working multiplayer!
Subversion-branch: /branches/v2-branch
Subversion-revision: 2416
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that are in d_loop.h.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2415
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misinterpretation of repne loops into two memcpy's, with the second
copying 0 bytes.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2414
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