Age | Commit message (Collapse) | Author |
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There was a bug where it was possible to keep moving the background
when the boundaries of the map were reached. This is because the code
to move the background was done in calls to AM_Drawer(), which is
fundamentally a bad idea. Some old commented-out code shows that this
was previously done in AM_Drawer (same location that scrolls the map
itself), but it was moved. Move it back.
Thanks to Chris Fielder for the bug report; this fixes #321.
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Print a warning if the user is attempting to record or playback a demo o...
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connect to a network game using one of the BFG Edition IWADs.
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When releasing mouse grab (activating menu etc.) we move the mouse
cursor to a non-distracting location at the bottom-right of the
screen. But this was causing abrupt jerks in mouse movement when
re-grabbing the mouse again. Center the mouse when turning on grab so
that this doesn't happen.
This fixes #283.
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Hexen: Deathkings of the Dark Citadel uses levels up to MAP60, not
MAP40 as used in hexen.wad. Bump up the limit for Hexen to MAP60 so
that it is possible to play multiplayer games with hexdd.wad loaded.
Thanks to Rhiyo for the bug report. This fixes #312.
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Ultimate Doom's doom.exe will crash when run with an IWAD that doesn't
contain M_EPI4 (like the stock v1.9 IWAD).
Thanks to Alexandre Xavier for the bug report (fixes #344).
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Heretic and Hexen had the pause key hard-coded to KEY_PAUSE when they
should actually use key_pause so that they can be remapped by the
user. Thanks to Fabian Greffrath for the bug report (fixes #337).
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Lots of otherwise Vanilla-compatible WADs contain DEHACKED lumps.
Allow these to be loaded by adding a -dehlump command line parameter.
Thanks to Fabian Greffrath for the suggestion (fixes #349).
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The fix-up of the thinker function was (unnecessarily) guarded by an
if() condition that meant it was not being reset properly on load.
This caused moving platforms to be not restored properly when loading
savegames.
Fixes #343. Thanks to romeroyakovlev for the bug report.
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Use "ON" to mean "high detail", "OFF" for "low detail". The logic was
backwards.
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1) Move the check for (bfgedition) right behind loading the IWAD, i.e.
before any PWADs are loaded that could probably provide a DMENUPIC lump.
2) Instead of checking for a missing TITLEPIC lump (which is only true
for the doom2.wad shipped with the BFG Edition) check for the presence
of DMENUPIC (which is exclusive to both classic IWADs shipped with the
BFG Edition). The M_GDHIGH lumps, however, are incompatibly modified
in *both* IWADs.
3) Move the check for the missing TITLEPIC lump to the place where it
becomes actually crucial, i.e. D_DoAdvanceDemo() and make it independent
of the (bfgedition) check. So, PWADs still have a chance to provide their
own TITLEPIC lump.
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The BFG edition IWADs have their M_GDHIGH lumps changed to say
"Fullscreen:" instead of just "high". This breaks the options menu
which assumes a graphic that is not as wide.
In the same spirit as the title screen workaround, add a workaround
for this as well: use the message "on/off" graphics instead when we
are running using a BFG edition IWAD.
This fixes #341 (thanks Fabian Greffrath).
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I originally flagged this as a poor quality mode because it doesn't
include every original pixel at least once (ie. its dimensions are
not >= 640x400 - twice the original resolution). In practise, it's
actually okay though.
Add long comment adapted from my comment on #339 explaining what
the definition of a poor quality mode is.
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CheckVolumeSeparation() has the sep and vol parameters backwards
compared to how they are used when the function is called. Reverse
the order to fix this (thanks proteal). Fixes #330.
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Freedoom has new IWAD names. Support these as fallbacks if no other
IWAD file can be found, but prefer FreeDM as it has Vanilla-
compatible levels. Show a warning on startup if running using the
main Freedoom IWADs.
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When follow mode is off, hitting left would cause it to scroll all the way to the west of the map without stopping.
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Implement this the same way it is implemented for doom and strife.
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Otherwise, the same key can be bound to "Show mission" and one of the other
"More controls..." at the same time.
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For arch-dependent files, there is $exec_prefix. In most practical
cases, it has the same value as $prefix, but do use it anyhow.
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2760
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fabian).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2756
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2755
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2754
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crashes when pressing shift while entering save game names (thanks
chungy).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2750
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them have junk values.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2749
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Fabian Greffrath).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2747
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2746
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2745
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prevent "jumps" of the mouse when activating the menu.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2743
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2742
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detection code (thanks chungy).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2741
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2740
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change it?)
* Made attribution timestamps consistent in g_game.c
Subversion-branch: /branches/v2-branch
Subversion-revision: 2739
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D_CheckNetGame
Subversion-branch: /branches/v2-branch
Subversion-revision: 2738
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* Made attribution comment date formats consistent in st_stuff.c
Subversion-branch: /branches/v2-branch
Subversion-revision: 2737
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Strife (thanks Alexandre-Xavier).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2736
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correctly. This was previously fixed on trunk but not merged. Also
update the manifest to add GUIDs for Windows 8.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2734
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2728
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DPI virtualization.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2727
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menu (thanks Alexandre Xavier).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2723
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right mode is set on 'make install' (thanks zakupork).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2722
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