Age | Commit message (Collapse) | Author |
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startup.
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main game window.
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message (thanks Alexandre Xavier).
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error at appropriate times.
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factor. This is an alternative to the approach taken in the version on
the trunk version, where all sounds are pre-converted at startup and
adjusted based on the maximum value.
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our mobjinfo table contains an extra entry.
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v1.3, for savegame compatibility.
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structures.
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rather than copying chunks of memory.
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these instead of reading directly from memory buffers.
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resampled for libsamplerate users.
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install-exec rather than install-data (see "Two-Part Installation" in
the automake manual).
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being configured, not just always "Chocolate Doom".
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mouse grab.
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loading and drawing PANEL0.
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ball to fraggle).
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features, which work differently than they did in DOOM.
If working properly, then this fully completes Chocolate Strife, aside
from any presently unknown issues.
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Xavier).
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command line (thanks Alexandre Xavier).
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Alexandre Xavier).
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keys, which cause the same behavior.
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for episode/map number validation.
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Vanilla compatible.
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was added to the global master server.
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Subversion-revision: 2626
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conversions for ACS vars and add functions to read/write player_t
structures.
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Subversion-revision: 2625
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pause key is pressed in a menu with a scroll-bar (thanks Alexandre
Xavier).
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Alexandre Xavier).
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from Odamex r4128 (thanks AlexMax).
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