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2009-03-12Define INVALID_SET_FILE_POINTER if it is not defined, to fix compilationSimon Howard
under MSVC6 (thanks Quasar) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1466
2009-03-03Look up SetProcessAffinityMask function at runtime, so that the programSimon Howard
should work under Win9x again. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1443
2009-01-17Fix '-mmap' command line parameter.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1429
2009-01-07Create the ~/.chocolate-doom/savegames directory on startup if it doesSimon Howard
not exist. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1426
2009-01-07Replace -nommap with -mmap; do not use mmap()ed file access by default.Simon Howard
Fixes Plutonia 2, and several other minor things. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1425
2008-12-10Fix crash when playing Doom 1 levels.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1420
2008-12-10Undo previous change.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1417
2008-12-10Set icon before calling TXT_Init, for setup and ENDOOM screens.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1416
2008-12-10Fix window icon/title under Windows XP Luna theme.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1415
2008-12-09Make intermission screen work on MAP33, to be consistent with VanillaSimon Howard
Doom. Also, make levels after MAP33 trigger a V_DrawPatch error. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1414
2008-12-09Add check for sched_setaffinity to configure and only use it if it isSimon Howard
found. Display a message if we don't have any way to set processor affinity. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1413
2008-12-09Add SDL_CFLAGS, SDL_LDFLAGS to default compile flags, and check for SDLSimon Howard
in configure before checking for libraries and headers, to fix Windows. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1412
2008-12-03Use FILE_MAP_COPY instead of FILE_MAP_ALL_ACCESS for mapping filesSimon Howard
(thanks to Christian Chech). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1407
2008-12-01Don't try to read SDL events until initialised.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1394
2008-09-21Don't play DEMO4 if gameversion is emulating chex.exe - it only playsSimon Howard
demos 1-3. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1264
2008-09-20Set processor affinity under non-Windows platforms using the POSIX API.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1243
2008-09-14Add -nocheat command line parameter to disable applying cheats fromSimon Howard
dehacked files. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1227
2008-09-07Strip out NUL characters from dehacked files; this makes the dehackedSimon Howard
patch with portal.wad load properly. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1208
2008-08-24Update missing chex.deh to reference its location in the idgamesSimon Howard
repository. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1191
2008-08-20Use / as a path separator, to allow cross-compiling of resource filesSimon Howard
(thanks Anonymous bug reporter) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1190
2008-08-19Fix crash related to A_BFGSpray with NULL target when using dehackedSimon Howard
patches - discovered with insaned2.deh (thanks CSonicGo) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1189
2008-08-09Don't modify level lumps when loading levels.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1178
2008-08-08Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping filesSimon Howard
under Windows (thanks entryway) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1177
2008-08-02Search for chex.deh in WAD path.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1169
2008-07-31Update netcode to allow chex quest gameversion.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1168
2008-07-31Fix crash on Chex Quest intermission screen (thanks entryway)Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1166
2008-07-31Automatically load chex.deh on startup if playing in chex mode.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1165
2008-07-31Fix mistake in exit confirmation string that was breaking dehackedSimon Howard
patches that replace it. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1164
2008-07-29Don't do the Final Doom teleport quirk with Chex Quest, as chex.exeSimon Howard
doesn't do it. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1162
2008-07-29Monsters don't drop ammo in Chex Quest.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1161
2008-07-29Add magic dehacked comment to enable long cheat sequences (also for ChexSimon Howard
Quest support) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1160
2008-07-26In chex mode, always warp to an episode 1 level, and display the levelSimon Howard
title in the automap for the equivalent episode 1 level. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1159
2008-07-26Allow magic comments in dehacked files that disable the DOS dehackedSimon Howard
text replacement limit, so that we can use a dehacked patch to emulate chex.exe. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1158
2008-07-26Chex Quest's chex.exe is based on the Final Doom exe, not the UltimateSimon Howard
Doom exe. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1157
2008-07-26Fix "dimensional shambler waiting at the dos prompt" quit message toSimon Howard
match the one in doom2.exe precisely. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1156
2008-07-25Initial chex.exe emulation.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1155
2008-07-09Fix dehacked replacements for the "press y to quit to dos" string.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1149
2008-07-07Fix quit screen confirm message to say "quit to dos" rather than justSimon Howard
"quit" (thanks MikeRS) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1148
2008-06-14Add a helpful message for people trying to play with the wrong IWAD.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1147
2008-06-11Only apply dehacked green armor class to the green armor shirt, not theSimon Howard
armor helmets as well. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1146
2008-06-09Always set armor class to 2 when picking up a megasphere (thanksSimon Howard
entryway). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1145
2008-05-05Updated VC++ Project for added files; Manifest should have versionGhostlyDeath
1.1.1.0 not 1.0.0.0; the rc files in the codeblocks folder have been updated Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1142
2008-05-04Remove Vanilla Doom reload hack.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1140
2008-05-04Add command line option to disable mmapped WAD I/O.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1139
2008-05-04Fix win32 mmap driver and add to build.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1138
2008-05-02Add Windows memory mapping backend.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1137
2008-05-02Memory-mapped WAD access.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1136
2008-05-02Fix up some more code calling Z_Free instead of W_ReleaseLumpNum.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1135
2008-05-02Add W_CacheLumpNum,Name API to WAD code for releasing a lump back toSimon Howard
cache when it is no longer needed. Switch existing code to use the new API instead of Z_ChangeTag. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1134
2008-05-02Add WAD I/O abstraction layer - first step for mmapped WAD access.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1133