Age | Commit message (Expand) | Author |
2013-11-17 | Initialize data2 to zero for ev_keyup events, rather than just letting | Simon Howard |
2013-11-17 | Change names of Doom II MAP31/MAP32 when using the BFG edition (thanks | Simon Howard |
2013-11-06 | Show package string on Hexen startup, to match other games. | Simon Howard |
2013-11-06 | Add Steam IWAD path for Hexen Deathkings WAD (thanks chungy). | Simon Howard |
2013-11-06 | Clear relative mouse state after moving mouse cursor to corner to | Simon Howard |
2013-11-03 | Merge from trunk. | Simon Howard |
2013-11-02 | Add default DOS installer paths for Heretic, Hexen and Strife to IWAD | Simon Howard |
2013-11-02 | Change old Doom wiki link to new URL (thanks Quasar). | Simon Howard |
2013-11-02 | * Fixed deathmatch spots error message to match binary (why'd they | James Haley |
2013-11-01 | Proper output of randomparm's current value when passing through | James Haley |
2013-10-31 | * Fix problem that crashes netdemos in ST_Drawer | James Haley |
2013-10-31 | Only show 'flying' controls when configuring Heretic or Hexen, not | Simon Howard |
2013-10-31 | Fix setup tool Windows resource file to include the application manifest | Simon Howard |
2013-10-28 | Add missing asmv3 namespace to setup manifest (oops). | Simon Howard |
2013-10-28 | Declare Windows binaries as DPI-aware to prevent the OS from applying | Simon Howard |
2013-10-28 | Fix Vanilla behavior of shift key when entering savegame names in the | Simon Howard |
2013-10-28 | Use _SCRIPTS rather than _DATA for duplicated setup binaries so that the | Simon Howard |
2013-10-26 | Default to windowed mode in OS X, as there is an SDL bug that can cause | Simon Howard |
2013-10-26 | Don't crash Heretic in A_SkullPop() if a player is gibbed and respawns | Simon Howard |
2013-10-26 | Select fallback IWADs that match the game we are configuring (thanks | Simon Howard |
2013-10-23 | When loading Heretic savegames, NULL out certain special values which | Simon Howard |
2013-10-20 | Fix icon at multiplayer wait screen (thanks Alexandre Xavier). | Simon Howard |
2013-10-20 | Use OPL MIDI playback as the default music device. | Simon Howard |
2013-10-19 | Correct up/down look logic that was incorrectly allowing 6 degrees of | James Haley |
2013-10-16 | Fix bug with freeing of static strings, accidentally introduced in | Simon Howard |
2013-10-15 | Fix accidental string concatenation that broke Steam Heretic IWAD | Simon Howard |
2013-10-15 | Rip out special casing on Windows that defaults to the SDL directx | Simon Howard |
2013-10-15 | Remove call to I_SetWindowTitle() that is no longer needed. | Simon Howard |
2013-10-15 | Remove gamemission variables for Heretic and Hexen and hard-code to the | Simon Howard |
2013-10-12 | Tweak mouse grab behavior: don't arbitrarily warp the mouse at game | Simon Howard |
2013-10-12 | Fix Hexen CD music (now working and tested with a real Hexen CD). | Simon Howard |
2013-10-08 | Don't grab the mouse at the Strife startup screen. | Simon Howard |
2013-10-08 | Set window title/icon for Heretic/Hexen startup windows, to match the | Simon Howard |
2013-10-08 | Set window title and icon on ENDOOM window to match main game window. | Simon Howard |
2013-10-06 | Finish implementation of Hexen CD audio music mode. | Simon Howard |
2013-10-06 | Change netgame version mismatch message to be reminiscent of the Vanilla | Simon Howard |
2013-10-06 | Fix RANGECHECK on V_DrawPatch() functions, so the game exits with an | Simon Howard |
2013-09-29 | Preserve libsamplerate_scale in the setup tool. | Simon Howard |
2013-09-29 | Add config file variable for controlling libsamplerate conversion scale | Simon Howard |
2013-09-27 | Translate HHE thing numbers according to patch exe version number, as | Simon Howard |
2013-09-27 | Fix comments: HHE, not Dehacked. | Simon Howard |
2013-09-27 | Map thing type and state table indexes to those used by Vanilla Heretic | Simon Howard |
2013-09-27 | Use portable functions for reading/writing sector effect thinker | Simon Howard |
2013-09-24 | Use portable functions to read/write mobj_t structures. | Simon Howard |
2013-09-24 | Add portable functions to read/write player_t structures and use this | Simon Howard |
2013-09-24 | Add portable functions to read integers from savegame files and use | Simon Howard |
2013-09-24 | Split Heretic savegame code into a separate file. | Simon Howard |
2013-09-22 | Call I_PrecacheSounds() in Heretic/Hexen startup code so that sounds are | Simon Howard |
2013-09-22 | Small fix to a big problem regarding save slots. | James Haley |
2013-09-21 | Fix mouse "use" button in Heretic (thanks mooseman2). | Simon Howard |