Age | Commit message (Expand) | Author |
2011-09-12 | Fix bug in doubly-linked list implementation. | Simon Howard |
2011-09-11 | Merge from raven-branch. | Simon Howard |
2011-09-11 | Oops. | Simon Howard |
2011-09-11 | Merge from trunk. | Simon Howard |
2011-09-11 | Don't show error dialog if running from the console on OS X. | Simon Howard |
2011-09-05 | Place Hexen savegames in configdir/savegames/hexen.wad/ rather than | Simon Howard |
2011-09-05 | Store Heretic savegames in the configuration directory, as with Doom | Simon Howard |
2011-09-05 | Refactor savegamedir calculation code to work the same as trunk. | Simon Howard |
2011-08-29 | Fix bug with detection of IWAD type by filename (thanks mether). | Simon Howard |
2011-08-20 | Fix gnome-screensaver .desktop file (thanks Rahul Sundaram). | Simon Howard |
2011-07-21 | Don't use $^ in Makefiles, as it s a GNU make extension (thanks Jakub | Simon Howard |
2011-06-30 | Two changes: | James Haley |
2011-06-29 | Added support for -work and -flip command-line parameters. -random | James Haley |
2011-06-14 | Add missing include so that the OS X error window is displayed. | Simon Howard |
2011-06-13 | Merge from trunk. | Simon Howard |
2011-06-13 | Link chocolate-setup against SDL_mixer to fix compile on Mac OS X. | Simon Howard |
2011-06-04 | Resolved some TODOs and fixed a couple of problem spots that were | James Haley |
2011-05-17 | Detect chex.deh if it is in the same directory as the IWAD file. | Simon Howard |
2011-05-14 | Fix display of ENDOOM screen. | Simon Howard |
2011-05-14 | Fix install of screensaver desktop file. | Simon Howard |
2011-05-14 | Add freedesktop.org desktop files for chocolate-doom, chocolate-setup | Simon Howard |
2011-05-14 | Convert build system to using the PROGRAM_PREFIX system used on | Simon Howard |
2011-05-08 | Shut up compiler warnings. | Simon Howard |
2011-04-24 | Infer -server when -privateserver is specified (thanks Porsche Monty). | Simon Howard |
2011-04-18 | Add test hack for simulating Porsche Monty's scanline emulation (see | Simon Howard |
2011-04-17 | Fix libtextscreen window hotkeys to work when shift is held down / | Simon Howard |
2011-03-30 | On OS X, display a dialog box when exiting with I_Error, like on | Simon Howard |
2011-03-28 | Emulate bug with IDMUS cheat when emulating v1.9 (thanks Alexandre | Simon Howard |
2011-03-28 | Fix OPL MIDI playback when using an empty .mus / .mid file (thanks | Simon Howard |
2011-03-28 | Allow .lmp files to be loaded (and demo files to be played back) that | Simon Howard |
2011-03-28 | Fix weapon cycling from the shotgun to the chaingun in Doom 1 (thanks | Simon Howard |
2011-03-09 | Add null sector dereference emulation code from Prboom+, to fix desync | Simon Howard |
2011-03-09 | Add support for the alternate version of the Final Doom executable that | Simon Howard |
2011-03-07 | Update config variable binding in setup tool so that the correct | Simon Howard |
2011-03-06 | Fix up config file variables to match Vanilla. | Simon Howard |
2011-03-06 | Merge from raven-branch. | Simon Howard |
2011-03-06 | Merge from trunk. | Simon Howard |
2011-03-06 | Discard very short sound effects and strip lead-in / lead-out samples | Simon Howard |
2011-03-05 | Add configuration parameter to limit the amount of memory used for | Simon Howard |
2011-03-05 | Behave correctly when we run out of memory. | Simon Howard |
2011-03-02 | Fixed automap background color, size of plrkilledmsg buffer, a bug which | James Haley |
2011-02-28 | Rework sound chunk allocation to use native malloc() instead of the zone | Simon Howard |
2011-02-28 | Bind screen_bpp variable in setup tool. | Simon Howard |
2011-02-26 | Fix for problem of not changing to new Sigil type properly when | James Haley |
2011-02-26 | P_GiveBody seems to need a P_SubstNullMobj, otherwise a crash occurs in | James Haley |
2011-02-25 | Found the last difference causing the IWAD to desync - players | James Haley |
2011-02-24 | Load response files from main() before calling D_DoomMain, so that all | Simon Howard |
2011-02-24 | Continuing verification of all P_Random calls has lead to several fixes | James Haley |
2011-02-23 | Removed all dead code containing P_Random calls to avoid false hits in | James Haley |
2011-02-20 | Add'l commenting, removed gamemap == 8 hack left over from Doom 1 which | James Haley |