index
:
chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Age
Commit message (
Expand
)
Author
2013-08-25
Read/write mobj_t structures to savegame files portably.
Simon Howard
2013-08-25
First step towards portable Hexen savegames. Perform endianness
Simon Howard
2013-08-17
Fix Chocolate Doom/Strife to emulate weird Vanilla behavior when the
Simon Howard
2013-08-17
Fix IWAD auto-selection when joining a game in the setup tool (thanks
Simon Howard
2013-08-17
Fix IWAD registry locations when using 64-bit Windows. Change imported
Simon Howard
2013-08-11
Tweak intros to manpages. Fix category for -hhever argument.
Simon Howard
2013-08-11
Remove Windows CE support.
Simon Howard
2013-08-10
Fix Strife documentation comments. Remove -episode which does not exist
Simon Howard
2013-08-10
Tweak Strife documentation comments.
Simon Howard
2013-08-10
Add documentation comments for Heretic and Hexen command line arguments.
Simon Howard
2013-04-06
Run I_ShutdownJoystick on exit (thanks Brad Harding).
Simon Howard
2013-04-06
Increase netgame timeout to 30 seconds.
Simon Howard
2013-04-06
Handle client disconnects when waiting for the game to start. Abort game
Simon Howard
2013-04-06
Don't hog the CPU when waiting for the game to start.
Simon Howard
2013-04-05
Use two-stage netgame startup for Strife, and restore the previous
Simon Howard
2013-04-05
Use two-stage startup for Hexen, and add netgame startup callback for
Simon Howard
2013-04-05
Use two-stage netgame startup for Heretic.
Simon Howard
2013-04-05
Split Doom netgame startup into two stages.
Simon Howard
2013-04-05
Split D_InitNetGame() into two separate functions for startup.
Simon Howard
2013-04-03
Don't start the game until all players are ready. Send waiting data to
Simon Howard
2013-04-02
Split game start sequence into two-stage process. This is the first
Simon Howard
2013-04-01
Add configuration boxes for GUS and Timidity configuration.
Simon Howard
2013-04-01
Merge from trunk.
Simon Howard
2013-03-27
Remove duplicate definition of M_OEMToUTF8() (thanks exp(x)).
Simon Howard
2013-03-24
Initial docgen changes to generate manpages for Heretic, Hexen, Strife.
Simon Howard
2013-03-04
Display a message if gus_patch_path hasn't been configured.
Simon Howard
2013-03-03
Add GUS pseudo-emulation.
Simon Howard
2013-03-03
Fix improper freeing of temp_timidity_cfg.
Simon Howard
2013-03-03
Add configuration file variable to specify path to a Timidity config
Simon Howard
2013-03-02
Big bug fix: player->damage is not capped on the low end to 0 in
James Haley
2013-03-02
Noticed another non-authentic error in a built-in dialog message for the
James Haley
2013-03-02
Complete support for v1.31 behaviors in addition to v1.2, including the
James Haley
2013-02-25
Portability tweak when adding quest flags from collected items, due to
James Haley
2013-02-10
* Made formatting consistent in T_MovePlane so code could be read
James Haley
2013-02-09
* Update MSVC project file
James Haley
2013-01-03
Refactor skill selector to change automatically when switching character
Simon Howard
2012-12-24
Fix compiler warnings by removing variables that are set but not used.
Simon Howard
2012-12-24
Merge from trunk.
Simon Howard
2012-12-23
Fix compiler warnings caused by unused variables.
Simon Howard
2012-12-23
Add standalone build target for mus2mid binary.
Simon Howard
2012-12-23
Fix Doom episode 4 par time selection.
Simon Howard
2012-12-14
Merge from trunk.
Simon Howard
2012-12-14
Rename function, as ShowCursor is a Windows function and this conflicts
Simon Howard
2012-11-12
Fix registry handles not being closed (thanks Quasar).
Simon Howard
2012-10-28
Merge from trunk.
Simon Howard
2012-10-28
Refactor AES code to resolve compiler aliasing warnings.
Simon Howard
2012-10-28
Add functions for network signature requests. These request the signed
Simon Howard
2012-10-28
Define PRNG seed as a type.
Simon Howard
2012-10-27
Add pseudorandom number generator for secure demos.
Simon Howard
2012-10-26
Add small workaround to deal with the fact that the BFG Edition's
Simon Howard
[next]