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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Author
2009-06-07
Exit with an error on failure to allocate zone memory.
Simon Howard
2009-06-07
Use MessageBoxW instead of MessageBox (doesn't exist on Windows CE)
Simon Howard
2009-06-07
Detect Windows CE target and build/include libc_wince files as
Simon Howard
2009-06-07
Include libc_wince.h when on Windows CE.
Simon Howard
2009-06-07
Add CPU affinity function for Windows CE.
Simon Howard
2009-06-07
Fix compile with FEATURE_MULTIPLAYER disabled.
Simon Howard
2009-06-07
Fix compile with FEATURE_SOUND disabled.
Simon Howard
2009-06-06
Don't check for Steam/CD installer versions on Windows CE.
Simon Howard
2009-06-05
Add key binding variables for automap and weapon keys.
Simon Howard
2009-06-03
Use key for confirming menu messages, not typed char.
Simon Howard
2009-06-03
Add config file variables to increase/decrease screen size.
Simon Howard
2009-06-03
Fix shortcut keys for menu items.
Simon Howard
2009-06-03
Add configuration file entries for menu key bindings.
Simon Howard
2009-06-03
Add key_ variables for the keys used to control the menu.
Simon Howard
2009-05-18
Fix A_BossDeath behavior in v1.9 emulation mode (thanks entryway)
Simon Howard
2009-05-17
Always use an SDL buffer size that is a power of two. Reduce buffer size
Simon Howard
2009-05-07
Calculate SDL buffer size automatically based on sample rate.
Simon Howard
2009-03-15
Fix clipped sounds when using libsamplerate (thanks David Flater)
Simon Howard
2009-03-14
Add check to allow sched_setaffinity code to work on older versions of
Simon Howard
2009-03-12
Define INVALID_SET_FILE_POINTER if it is not defined, to fix compilation
Simon Howard
2009-03-03
Look up SetProcessAffinityMask function at runtime, so that the program
Simon Howard
2009-01-17
Fix '-mmap' command line parameter.
Simon Howard
2009-01-07
Create the ~/.chocolate-doom/savegames directory on startup if it does
Simon Howard
2009-01-07
Replace -nommap with -mmap; do not use mmap()ed file access by default.
Simon Howard
2008-12-10
Fix crash when playing Doom 1 levels.
Simon Howard
2008-12-10
Undo previous change.
Simon Howard
2008-12-10
Set icon before calling TXT_Init, for setup and ENDOOM screens.
Simon Howard
2008-12-10
Fix window icon/title under Windows XP Luna theme.
Simon Howard
2008-12-09
Make intermission screen work on MAP33, to be consistent with Vanilla
Simon Howard
2008-12-09
Add check for sched_setaffinity to configure and only use it if it is
Simon Howard
2008-12-09
Add SDL_CFLAGS, SDL_LDFLAGS to default compile flags, and check for SDL
Simon Howard
2008-12-03
Use FILE_MAP_COPY instead of FILE_MAP_ALL_ACCESS for mapping files
Simon Howard
2008-12-01
Don't try to read SDL events until initialised.
Simon Howard
2008-09-21
Don't play DEMO4 if gameversion is emulating chex.exe - it only plays
Simon Howard
2008-09-20
Set processor affinity under non-Windows platforms using the POSIX API.
Simon Howard
2008-09-14
Add -nocheat command line parameter to disable applying cheats from
Simon Howard
2008-09-07
Strip out NUL characters from dehacked files; this makes the dehacked
Simon Howard
2008-08-24
Update missing chex.deh to reference its location in the idgames
Simon Howard
2008-08-20
Use / as a path separator, to allow cross-compiling of resource files
Simon Howard
2008-08-19
Fix crash related to A_BFGSpray with NULL target when using dehacked
Simon Howard
2008-08-09
Don't modify level lumps when loading levels.
Simon Howard
2008-08-08
Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping files
Simon Howard
2008-08-02
Search for chex.deh in WAD path.
Simon Howard
2008-07-31
Update netcode to allow chex quest gameversion.
Simon Howard
2008-07-31
Fix crash on Chex Quest intermission screen (thanks entryway)
Simon Howard
2008-07-31
Automatically load chex.deh on startup if playing in chex mode.
Simon Howard
2008-07-31
Fix mistake in exit confirmation string that was breaking dehacked
Simon Howard
2008-07-29
Don't do the Final Doom teleport quirk with Chex Quest, as chex.exe
Simon Howard
2008-07-29
Monsters don't drop ammo in Chex Quest.
Simon Howard
2008-07-29
Add magic dehacked comment to enable long cheat sequences (also for Chex
Simon Howard
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