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AgeCommit message (Expand)Author
2007-09-15Check for playeringame overflow when spawning a new player (forSimon Howard
2007-09-15Add intercepts overrun emulation from PrBoom-plus.Simon Howard
2007-09-14Add P_SubstNullMobj, substitute NULL mobjs for a dummy mobj whereSimon Howard
2007-09-03Up the default sample rate to 44100.Simon Howard
2007-09-03Fix crash when playing long sounds (like DSBOSSIT)Simon Howard
2007-09-02Don't make novert affect the joystick as well (thanks Janizdreg)Simon Howard
2007-08-31Make SHORT and LONG macros return signed values; this is the behaviourSimon Howard
2007-08-31Use short for texpatch_t .originx, .originy: fixes problem caused bySimon Howard
2007-08-31Use gcc packed attribute for all structures read/written to disk. ThisSimon Howard
2007-08-27Fix bug where the automap always follows player 1 in multiplayer modeSimon Howard
2007-08-24Initialise tracksize variable before mus2mid conversion, otherwise it isSimon Howard
2007-08-19Use __APPLE__ instead of __MACOSX__.Simon Howard
2007-08-09Remove debugging message.Simon Howard
2007-08-09Don't crash when all players have quit.Simon Howard
2007-08-09Disconnect any remaining drones when the last real player quits.Simon Howard
2007-08-08Remove M_FileExists check for steam directories and add them as possibleSimon Howard
2007-08-08Add the default DEICE install directories to the IWAD search path onSimon Howard
2007-08-08Match steam IWAD directory order to IWAD search order.Simon Howard
2007-08-08Move SCREENHEIGHT_4_3 to doomdef.h; remove some unused constants.Simon Howard
2007-08-08Make M_FileExists work on directories.Simon Howard
2007-08-08Add temporary debugging messages for Steam support.Simon Howard
2007-08-08Don't assume Steam InstallPath ends in a \Simon Howard
2007-08-07All of the steam IWADs are in \base subdirectories.Simon Howard
2007-08-07Autodetect IWADs installed by Steam.Simon Howard
2007-08-06Remove duplicate FileExists function.Simon Howard
2007-08-03Fix 'pop' at the end of sound effects caused by an audio conversion bug.Simon Howard
2007-07-30Set timedemo start time when demo playback begins, not when the levelSimon Howard
2007-07-30Make the z_native "out of memory" error message match the normal z_zoneSimon Howard
2007-07-30Fix bug in z_native linked list logic. Clear out all PU_CACHE blocksSimon Howard
2007-07-08Make the numeric keypad behave like Vanilla does.Simon Howard
2007-07-08Add -netdemo for playing back netgame demos that only have a singleSimon Howard
2007-07-07Make drones quit when disconnected from the server.Simon Howard
2007-07-07Don't grab the mouse if a drone player (no input, so it isn't needed).Simon Howard
2007-06-30Don't crash if there is a multiplayer demo in the demo loop.Simon Howard
2007-06-27Interpret skill level setting as a signed integer, to allow -skill 0.Simon Howard
2007-06-22Replace 35 with TICRATE where appropriate.Simon Howard
2007-06-21Add a joystick dead zone for joysticks that don't have them.Simon Howard
2007-06-21Revert previous change from bitshifts to divides; this causes demoSimon Howard
2007-06-21Add arrlen() macro as a clearer way of doing sizeof(array) /Simon Howard
2007-06-20Add x5 screen scale (thanks MikeRS!)Simon Howard
2007-06-20Add new configuration options for the mouse and joystick for controlsSimon Howard
2007-06-18Remove deleted headers from Makefile.am.Simon Howard
2007-06-17Make the music code modular as well, although for the time being thereSimon Howard
2007-06-17Split i_sound.c into i_sdlsound.c, i_sdlmusic.c, with generic "soundSimon Howard
2007-06-16Switch back to z_zone, not z_native (oops!)Simon Howard
2007-06-16Clean up sound codeSimon Howard
2007-06-16Use divides instead of bitshifts, for claritySimon Howard
2007-06-16Shut up strict aliasing warningsSimon Howard
2007-06-16Switch to djb2 hash function and shut up compiler warningsSimon Howard
2007-06-14Add configuration file variable to change the sound sample rateSimon Howard