Age | Commit message (Collapse) | Author |
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 701
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 700
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 699
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players are mixing Freedoom/Original IWADs.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 698
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 697
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 694
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should be done with dehacked and/or wad replacements - see my british
english translation in the idgames archive.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 693
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on the waiting screen if the checksums differ from the other players.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 689
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 688
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 687
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 686
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for each other to send data.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 685
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 684
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 683
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Fix check on number of players on connect.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 682
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 681
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 680
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 667
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 666
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 665
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ok with real mice.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 664
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into the game with no melt effect and display a box showing mouse speed
to allow the threshold to be set easily. When escape is pressed, quit
straight away.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 662
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for pointing out this mistake.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 655
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- display a warning about missing Python Image library.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 654
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 653
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 652
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 650
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default.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 649
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 643
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 642
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 641
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one. This fixes av.wad (thanks to myk for reporting).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 638
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 630
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don't crash if numlumps = 0 (which is caused when an iwad has an invalid path)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 629
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 625
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one :-)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 613
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 612
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 611
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close it automatically.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 610
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by setup.exe.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 608
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Add 'showmessages' which is a duplicate of 'show_messages' but is how
Vanilla Doom behaves!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 607
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file and act the same as Vanilla Doom.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 606
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 605
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 603
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 598
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does is load a PWAD, then search through the IWAD sprites list, removing lumps
where there are lumps of the same name in the PWAD. The PWAD must then be
loaded again with the normal -file option.
This is needed to run TiC's Obituary TC:
chocolate-doom -nwtmerge obtic2.wad -file obtic1.wad obtic2.wad -deh obtic1.deh
Also add W_PrintDirectory debug function, W_AddFile changed to return handle.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 596
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 595
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 594
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Loading/saving multiplayer games should all work now.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 593
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spechits overruns, as they will overwrite pointers with garbage and crash
the game. Change the spechits base address to one from doom2.exe, which
seems to work better in more cases. Add -spechit command-line parameter
to allow the base address to be explicitly specified if necessary.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 592
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