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AgeCommit message (Expand)Author
2013-12-06Fix crash caused by Strife nicknames (thanks fabian).Simon Howard
2013-12-04Fix 'make clean' where some files were not being cleaned (thanksSimon Howard
2013-11-28Fix Heretic demo desync caused by r1228 (thanks marineController).Simon Howard
2013-11-19Fix crash when using fallback Doom IWAD and selecting level.Simon Howard
2013-11-17Remove KEY_RSHIFT special-casing from Heretic/Hexen menu code to fixSimon Howard
2013-11-17Initialize data2 to zero for ev_keyup events, rather than just lettingSimon Howard
2013-11-17Change names of Doom II MAP31/MAP32 when using the BFG edition (thanksSimon Howard
2013-11-06Show package string on Hexen startup, to match other games.Simon Howard
2013-11-06Add Steam IWAD path for Hexen Deathkings WAD (thanks chungy).Simon Howard
2013-11-06Clear relative mouse state after moving mouse cursor to corner toSimon Howard
2013-11-03Merge from trunk.Simon Howard
2013-11-02Add default DOS installer paths for Heretic, Hexen and Strife to IWADSimon Howard
2013-11-02Change old Doom wiki link to new URL (thanks Quasar).Simon Howard
2013-11-02* Fixed deathmatch spots error message to match binary (why'd theyJames Haley
2013-11-01Proper output of randomparm's current value when passing throughJames Haley
2013-10-31* Fix problem that crashes netdemos in ST_DrawerJames Haley
2013-10-31Only show 'flying' controls when configuring Heretic or Hexen, notSimon Howard
2013-10-31Fix setup tool Windows resource file to include the application manifestSimon Howard
2013-10-28Add missing asmv3 namespace to setup manifest (oops).Simon Howard
2013-10-28Declare Windows binaries as DPI-aware to prevent the OS from applyingSimon Howard
2013-10-28Fix Vanilla behavior of shift key when entering savegame names in theSimon Howard
2013-10-28Use _SCRIPTS rather than _DATA for duplicated setup binaries so that theSimon Howard
2013-10-26Default to windowed mode in OS X, as there is an SDL bug that can causeSimon Howard
2013-10-26Don't crash Heretic in A_SkullPop() if a player is gibbed and respawnsSimon Howard
2013-10-26Select fallback IWADs that match the game we are configuring (thanksSimon Howard
2013-10-23When loading Heretic savegames, NULL out certain special values whichSimon Howard
2013-10-20Fix icon at multiplayer wait screen (thanks Alexandre Xavier).Simon Howard
2013-10-20Use OPL MIDI playback as the default music device.Simon Howard
2013-10-19Correct up/down look logic that was incorrectly allowing 6 degrees ofJames Haley
2013-10-16Fix bug with freeing of static strings, accidentally introduced inSimon Howard
2013-10-15Fix accidental string concatenation that broke Steam Heretic IWADSimon Howard
2013-10-15Rip out special casing on Windows that defaults to the SDL directxSimon Howard
2013-10-15Remove call to I_SetWindowTitle() that is no longer needed.Simon Howard
2013-10-15Remove gamemission variables for Heretic and Hexen and hard-code to theSimon Howard
2013-10-12Tweak mouse grab behavior: don't arbitrarily warp the mouse at gameSimon Howard
2013-10-12Fix Hexen CD music (now working and tested with a real Hexen CD).Simon Howard
2013-10-08Don't grab the mouse at the Strife startup screen.Simon Howard
2013-10-08Set window title/icon for Heretic/Hexen startup windows, to match theSimon Howard
2013-10-08Set window title and icon on ENDOOM window to match main game window.Simon Howard
2013-10-06Finish implementation of Hexen CD audio music mode.Simon Howard
2013-10-06Change netgame version mismatch message to be reminiscent of the VanillaSimon Howard
2013-10-06Fix RANGECHECK on V_DrawPatch() functions, so the game exits with anSimon Howard
2013-09-29Preserve libsamplerate_scale in the setup tool.Simon Howard
2013-09-29Add config file variable for controlling libsamplerate conversion scaleSimon Howard
2013-09-27Translate HHE thing numbers according to patch exe version number, asSimon Howard
2013-09-27Fix comments: HHE, not Dehacked.Simon Howard
2013-09-27Map thing type and state table indexes to those used by Vanilla HereticSimon Howard
2013-09-27Use portable functions for reading/writing sector effect thinkerSimon Howard
2013-09-24Use portable functions to read/write mobj_t structures.Simon Howard
2013-09-24Add portable functions to read/write player_t structures and use thisSimon Howard