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AgeCommit message (Expand)Author
2010-11-29Auto-adjust the screen color depth if the configured color depth is notSimon Howard
2010-11-27When generating the texture name lookup hash table, add new entries toSimon Howard
2010-11-27Fix -timer / -avg options to work like Vanilla when playing demos.Simon Howard
2010-11-26In non-palettized boxed screen modes, don't update the border areas ofSimon Howard
2010-11-26Turn double buffering on for non-palettized screen modes, as this may beSimon Howard
2010-11-24Detect when running on Windows Vista or later, and switch to 32 bppSimon Howard
2010-11-24Add configuration file parameter and command line option to specify theSimon Howard
2010-11-24Add workaround to stop freezeups with old versions of SDL_mixer.Simon Howard
2010-11-21Add -8in32 command line parameter to make the game run in 32-bit colorSimon Howard
2010-09-19Read response file in binary mode, to fix incomplete response file bug.Simon Howard
2010-08-22Change span drawing functions to work the same as Vanilla, so that inSimon Howard
2010-08-20Remove debug printf().Simon Howard
2010-08-20Align memory allocated by zone memory system to 8 byte boundaries onSimon Howard
2010-08-20Extend mouse code to support up to 8 buttons (allows mouse wheel to beSimon Howard
2010-08-09Add weapon cycling bindings for mouse and joystick buttons. Add weaponSimon Howard
2010-08-07Change back filter frequency. Add debug code to dump resampled soundSimon Howard
2010-08-07Fix sound resampling low pass filter.Simon Howard
2010-08-04Initial code for previous/next weapon switching keys.Simon Howard
2010-08-03When in windowed mode, allow the screen size to be dynamically resizedSimon Howard
2010-07-31Add multiplayer spy key binding.Simon Howard
2010-07-28Add config file parameter to set OPL I/O port.Simon Howard
2010-07-10Add key bindings for multiplayer messaging.Simon Howard
2010-07-10Add key binding to change demo recording quit key.Simon Howard
2010-05-14Don't grab the mouse when the demo sequence advances.Simon Howard
2010-05-03Oops.Simon Howard
2010-05-01Further sanity checking on use of strcpy() with dehacked stringSimon Howard
2010-05-01Silence printf(DEH_String(...)) warnings, by providing a DEH_printfSimon Howard
2010-05-01Fix compiler warnings with savegame and response file code.Simon Howard
2010-04-30Add textscreen Doxyfile to dist. Add .desktop file to svn:ignore. AddSimon Howard
2010-04-24Add -reject_pad_with_ff parameter to allow padding value to beSimon Howard
2010-04-23Add REJECT buffer overflow emulation, based on code from PrBoom+ (thanksSimon Howard
2010-04-22Disable OPL debugging messages.Simon Howard
2010-03-08Use native MIDI music by default.Simon Howard
2010-03-08Merge opl-branch to trunk.Simon Howard
2010-01-31Change Windows resource file to use PACKAGE_COPYRIGHT andSimon Howard
2010-01-30Rename mus2mid functions to be consistent with coding standard.Simon Howard
2010-01-29When doing a MUS to MID conversion, allocate MIDI channels so that theSimon Howard
2010-01-29Fix indentation/style etc. in mus2mid.c.Simon Howard
2010-01-27Merge from trunk.Simon Howard
2010-01-27Add tags files to svn:ignore properties.Simon Howard
2010-01-26Fix glass hack windows where a linedef is flagged as two sided but hasSimon Howard
2010-01-17Restore the original cursor when shutting down video code, this shouldSimon Howard
2010-01-14In Chex Quest, use the radiation suit colormap instead of the redSimon Howard
2010-01-12Place commercial level name strings consecutively in the same array, soSimon Howard
2009-12-28When recording low resolution (non-longtics) Vanilla demos, carrySimon Howard
2009-12-27Oops.Simon Howard
2009-12-27Allow DOOMWADDIR/DOOMWADPATH to contain the complete path to IWAD files,Simon Howard
2009-12-18Fix poor quality application icons seen when the game is running.Simon Howard
2009-12-18Update generated source files containing icon data.Simon Howard
2009-11-21Merge from trunk.Simon Howard