Age | Commit message (Collapse) | Author |
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2582
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players that are ready for startup progress screens.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2581
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stage in refactoring the way that network startup works.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2580
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2578
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2577
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Subversion-revision: 2569
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2568
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Subversion-revision: 2567
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Subversion-revision: 2566
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Subversion-revision: 2565
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file.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2564
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P_DamageMobj. This means you *do* have to heal negative damage when
auto-using inventory, and is why telefrags can still insta-kill you in
vanilla - they were NOT doing so previously.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2563
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Acolyte.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2562
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ability to save on multiple save slots.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2561
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the Broken Power Coupling's anomalous speed value of 512*FRACUNIT
(verified against binary). Added note about this in the quest flags
enumeration as well; bit 31 (quest #32) is accidentally set by this
item, but is never checked for anywhere.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2560
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* Fixed an error in the translation of T_MovePlane changes; floors
moving up SHOULD test crush == true before calling P_ChangeSector
again.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2559
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* Add /msvc/strfsav* and *.pcx to ignore list
* Fix for Strife crushAndRaise, silentCrushAndRaise types identified by
Gez and verified with the disassembly - these types do not inflict
crushing damage in Strife.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2558
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class in Hexen mode. Add Strife skills list.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2557
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Subversion-revision: 2555
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2553
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2552
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2551
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Subversion-revision: 2550
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Subversion-revision: 2546
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with it (thanks exp(x)).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2545
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Subversion-revision: 2540
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Subversion-revision: 2537
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2536
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messages from the master server, to be used at the start and end of
recording a secure demo.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2535
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2534
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2533
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version of doom2.wad has no TITLEPIC lump (thanks Gez).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2532
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2531
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Subversion-revision: 2530
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information).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2529
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2520
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surfaces during debug builds under MSVC. ATTN fraggle: review other
games' code for similar problems.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2515
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2514
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is exceeded.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2513
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MP2E!). Other changes are to comments only.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2509
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Subversion-revision: 2506
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Subversion-revision: 2505
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2504
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strings (was missing a doubled space). These messages are used by only
one guy in the game, and, as in vanilla, most of them don't appear
correctly when output.
* Correct HUD behavior: do not reinit the HUD at the start of each map.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2503
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2502
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S_SetSfxVolume hack with a more appropriate fix.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2501
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2500
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8 rather than 4 (unfortunately this was NOT accounted for in the save
code).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2498
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2497
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* R_ExecuteSetViewSize must use centery, not viewheight, or you get to
see a nice infinite horizon if you resize the screen while looking at
the floor or ceiling.
* Finally fixed status bar flickering problem when resizing the screen -
Rogue reordered some code in D_Display - HUD and ST_DrawExternal are
done *after* the border redraws.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2496
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