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caused the scanner to never be depleted from the inventory, and
emulation of seemingly inconsequential undefined behavior in
P_XYMovement via use of negative numspechit is currently addressed by
changing the branch condition to > 0.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2286
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memory system. This should fix the problems with running out of memory
when playing the long Strife voice sounds.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2285
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receiving one via P_KillMobj item drops.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2280
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P_DestroyConverter when it tries to give items to players that aren't in
the game... needs add'l verification. Also fixed first frame of the good
ending (how the hell did that get screwed up??)
Subversion-branch: /branches/strife-branch
Subversion-revision: 2279
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experience a small amount of friction while falling (65520/65536). Also
added all cheat codes.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2278
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in p_enemy.c, in particular to the P_NewRandomDir routine used by
peasants. The demo now syncs up until he jumps the railing, and then his
position is off by a bit - we may have a physics issue with railing
lines.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2275
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list, removed all remaining order-of-evaluation portability problems,
and heavily altered behavior of T_FireFlicker thinkers to match the
binary (had no clue they changed this previously!).
Subversion-branch: /branches/strife-branch
Subversion-revision: 2274
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isn't in Strife, and added a note about some horribly buggy code in the
S_StartSound I_Error we're not bringing in (for now anyway).
Subversion-branch: /branches/strife-branch
Subversion-revision: 2271
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2269
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variable to control dialogue text messages, as in vanilla. Also, absence
of voices.wad, or use of the -novoices parameter, will now properly both
disable voices AND enable dialogue text.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2268
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with color translations (fixes Harris's weird white/green spot when he
dies).
Subversion-branch: /branches/strife-branch
Subversion-revision: 2266
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and finished ST_drawKeysPopup for drawing keys (TODO: in deathmatch it
draws frags instead). Fix to buffer overflow in V_ScreenShot - *ATTN
fraggle* - needs fix in trunk!
Subversion-branch: /branches/strife-branch
Subversion-revision: 2265
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Also, fixed display of total play times > 1 hr in the objective popup,
and added display of ammo and max ammo widgets to the stats popup.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2264
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2263
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2260
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temporarily until the netgame changes on raven-branch are finished.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2259
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2258
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project files.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2256
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2255
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2254
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directories under the standard choco savegamedir for each Strife
saveslot.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2253
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routines from Eternity.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2252
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disables it. Made most D_DoomMain messages dependent on -devparm.
wipegamestate should start == 1, which is currently GS_UNKNOWN. Changed
-wart behavior. Verified *no* changes in Strife to p_sight.c.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2251
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it in there after all), removed some dead code in p_dialog, added a
'default: break;' case in EV_VerticalDoor, initialize
player_t::allegiance in P_SetupLevel, minor changes to EV_Teleport,
2nd-pass verification for p_tick, and big fixes in p_user.c including
noclip cheat, viewz clipping against floor, air control thrust amount,
and missing/incorrect else's.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2250
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message, PST_REBORN set in G_DoLoadLevel if players.health <= 0,
M_ClearRandom doesn't seed rndindex with time(), A_Chase doesn't check
for target->health <= 0 when decrementing actor->threshold, and
A_AcolyteSpecial fixed - ALL blue acolytes must be dead, not just one.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2248
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finalized. Fixes/additions include adjusted dropoff height in P_TryMove,
order-of-evaluation fix in PIT_ChangeSector, proper spechit overrun
emulation, and Rogue's fix which prevents intercepts overflows.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2247
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adjustments and cleanup for P_DamageMobj, including "horror" predicate
for spectral damage, missing target->target assignment for players, and
use of the wrong mobj_t for R_PointToAngle2 when doing hookshot damage.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2246
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except for explicitly tagged FIXME/TODO items in P_SpawnMapThing.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2245
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shoot-type lines in P_XYMovement.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2244
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* P_NightmareRespawn fog z and flags restoration
* P_MobjThinker respawn time and NOTDMATCH exception
* P_RemoveMobj/P_RespawnSpecials timing
* P_SpawnBlood order-of-evaluation fix
Subversion-branch: /branches/strife-branch
Subversion-revision: 2243
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implementation of POSIX opendir/readdir/closedir API derived from the
MinGW libc extensions source. Will be needed for hub save maintenance.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2241
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shift, to match Vanilla (thanks AlexXav).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2238
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2237
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resize handle to the corner of the window that overlaps the view of the
game.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2231
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being emulated: the Vanilla versions did not have any conditional
behavior based on gamemode/gamemission.
This has the side effect of causing the game to exit with an error when
playing with Final Doom, but this is Vanilla behavior.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2230
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2226
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-record (thanks AlexXav).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2225
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also checks that extra options were provided on the command line (thanks
Sander van Dijk).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2223
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exp(x)).
Subversion-branch: /branches/raven-branch
Subversion-revision: 2222
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(thanks Sander van Dijk).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2221
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2218
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2217
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2216
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modes.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2215
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2214
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2213
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several days ago.
Subversion-branch: /branches/raven-branch
Subversion-revision: 2212
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2211
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2210
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when using -port.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2203
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