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AgeCommit message (Expand)Author
2010-11-24Detect when running on Windows Vista or later, and switch to 32 bppSimon Howard
2010-11-24Add configuration file parameter and command line option to specify theSimon Howard
2010-11-24Add workaround to stop freezeups with old versions of SDL_mixer.Simon Howard
2010-11-21Add -8in32 command line parameter to make the game run in 32-bit colorSimon Howard
2010-11-20Remove dependency of network code on Doom code.Simon Howard
2010-10-08Fix end game confirmation message.Simon Howard
2010-10-08Add m_saves.c to build.Simon Howard
2010-10-05Fix for menu messages - unpause when dismissed.James Haley
2010-10-05Weird side effects of sigil -1 turned out to be due to small error inJames Haley
2010-10-05Fix to LEGO cheat so it doesn't cause an invalid access to invsigil[-1]James Haley
2010-10-04Strife changed lowerAndCrush ceiling actions so that they actually doJames Haley
2010-10-04Programmer should attack the player and not his own location :)James Haley
2010-10-04Added mobjinfo/state adjustments for various skill levels. Changed skyJames Haley
2010-10-03Eliminated the rest of the notion of an episode, added proper skyJames Haley
2010-10-03Added beginnings of Strife hub save code. ATTN fraggle: please addJames Haley
2010-09-29Significant work on savegames.James Haley
2010-09-28Fix compile warnings.Simon Howard
2010-09-28Fix warnings about unhandled enumeration values.Simon Howard
2010-09-28Enable useyfont parameter of M_DialogDimMsg for proper dimensioning ofJames Haley
2010-09-28Correction to use ev->data1 in ST_Responder for normal keys. FixesJames Haley
2010-09-28Identified dword_88604 as st_keystate and made static to ST_Responder.James Haley
2010-09-27Code for line types 196 and 212 (thought I committed that already o_O),James Haley
2010-09-27+ V_DrawXlaPatch addedSamuel Villareal
2010-09-26Identified quest #7 (killed Blue Acolytes), fixed a bug in P_SpawnMobjJames Haley
2010-09-26Restructure player quit code to take place on the first tic after theSimon Howard
2010-09-26Implemented cross type 179 and fixed cross type 184. I *believe* thatJames Haley
2010-09-25ALL line types implemented in P_UseSpecialLine!James Haley
2010-09-25+ stonecold, jimmy, gripper, donnytrump, and lego cheats addedSamuel Villareal
2010-09-25+ Fixed fluke with upWaitDownStay plat typeSamuel Villareal
2010-09-25+ Plats finishedSamuel Villareal
2010-09-24Added buildDown16 stairs to EV_BuildStairs, and implemented all new S/WJames Haley
2010-09-24Started work on P_UseSpecialLine cuz I was bored.James Haley
2010-09-24Fixes for P_GiveBody.James Haley
2010-09-24Implementation of teleflags for EV_Teleport. Fix to somewhat serious bugJames Haley
2010-09-22Added linetype 180 to P_ShootSpecialLine and vetted other line types.James Haley
2010-09-22Rewrote P_GiveItemToPlayer to exactly match binary, particularly withJames Haley
2010-09-22P_CrossSpecialLine is approximately 95% complete.James Haley
2010-09-22Fixed firing of missiles when looking up/down so that the aimslopeJames Haley
2010-09-21Working health bars on the status bar, and numerous fixes toJames Haley
2010-09-21+ topo cheat added to am_mapSamuel Villareal
2010-09-20Most status bar drawing finished.James Haley
2010-09-19Functional inventory status bar cursor and item rendering. Fix forJames Haley
2010-09-19+ P_PlayerThink: Inventorydown bug fixedSamuel Villareal
2010-09-19Read response file in binary mode, to fix incomplete response file bug.Simon Howard
2010-09-19+ Line types 194 and 211 addedSamuel Villareal
2010-09-19+ Several more line types addedSamuel Villareal
2010-09-19+ Fixed a minor fluke with type 165 in EV_VerticalDoorSamuel Villareal
2010-09-19+ EV_VerticalDoor: Missed type 165 addedSamuel Villareal
2010-09-19+ SetVideoMode - center window on desktop when not in fullscreen modeSamuel Villareal
2010-09-19+ Renaming MF_INCOMBAT to MF_NODIALOGSamuel Villareal