Age | Commit message (Expand) | Author |
2008-09-20 | Add a dest_buffer pointer for the v_video code, and V_UseBuffer to allow | Simon Howard |
2008-09-20 | Add I_VideoBuffer variable for pointer to screen buffer used by | Simon Howard |
2008-09-20 | Make the wipe code use dynamically allocated transition screens. | Simon Howard |
2008-09-20 | Set processor affinity under non-Windows platforms using the POSIX API. | Simon Howard |
2008-09-17 | Remove heretic definitions for fixed math arithmetic and endianness | Simon Howard |
2008-09-17 | ANGLE_MAX -> ANG_MAX (oops) | Simon Howard |
2008-09-17 | Remove definitions from heretic/doomdef.h that are in common code. | Simon Howard |
2008-09-17 | Move finecosine variable into tables.c. | Simon Howard |
2008-09-17 | Move gameaction from d_event.h into doom/ code. | Simon Howard |
2008-09-17 | Remove Logitech Cyberman code. | Simon Howard |
2008-09-17 | Split sound code out of Heretic's i_ibm.c into s_sound.c. Rename | Simon Howard |
2008-09-17 | Silence compiler warning. | Simon Howard |
2008-09-17 | Convert MAXINT/MININT -> INT_MAX/INT_MIN in Heretic/Hexen code. | Simon Howard |
2008-09-16 | Clean up some warnings in the Hexen code. | Simon Howard |
2008-09-14 | Allocate sound chunks and their buffers together, so that they are freed | Simon Howard |
2008-09-14 | Remove i_sdlsound.c dependency on doom/ | Simon Howard |
2008-09-14 | Silence some compiler warnings on heretic/hexen code. | Simon Howard |
2008-09-14 | Add -nocheat command line parameter to disable applying cheats from | Simon Howard |
2008-09-11 | Remove duplicate w_wad.c from hexen/ and DevMaps option. | Simon Howard |
2008-09-11 | Remove duplicate w_wad.c from heretic/. | Simon Howard |
2008-09-11 | Add missing i_sound.h include. | Simon Howard |
2008-09-11 | Refactor configuration file system to allow configuration file variables | Simon Howard |
2008-09-11 | Allow all Doom missions to use any Doom version. | Simon Howard |
2008-09-10 | Add missing d_mode.[ch]. | Simon Howard |
2008-09-10 | Split out variables for controls into common m_controls.c. | Simon Howard |
2008-09-10 | Split off game mode/mission/version definitions into common code, along | Simon Howard |
2008-09-09 | Replace Hexen CD music API with SDL-based equivalent (as yet untested). | Simon Howard |
2008-09-08 | Remove i_system.c dependency on doom/ code and add a generic I_AtExit() | Simon Howard |
2008-09-08 | Fix disabled PC speaker sounds. | Simon Howard |
2008-09-08 | Remove unneeded doomstat.h include. | Simon Howard |
2008-09-08 | Move s_sound.[ch] to doom/ | Simon Howard |
2008-09-08 | Split off some of the s_sound.c code into i_sound.c and reimplement the | Simon Howard |
2008-09-07 | Move m_bbox.[ch] back to common (needed by v_video.c). Remove some | Simon Howard |
2008-09-07 | Move dehacked code to doom/. Split dehacked string replacement code into | Simon Howard |
2008-09-07 | Move m_bbox.[ch], f_wipe.[ch] to doom/ | Simon Howard |
2008-09-07 | Strip out NUL characters from dehacked files; this makes the dehacked | Simon Howard |
2008-09-06 | Add missing d_event.c. | Simon Howard |
2008-09-06 | Split off patch code from r_defs.h into a common file. Remove dependency | Simon Howard |
2008-09-06 | Remove dependencies of i_video.c on doom/ code. | Simon Howard |
2008-09-06 | Remove includes of doomdef.h where possible, move generic parts into top | Simon Howard |
2008-09-06 | Split event code into a separate d_event.c file. | Simon Howard |
2008-09-06 | Add missing Makefile.am. | Simon Howard |
2008-09-06 | Move doom-specific files to a separate directory. | Simon Howard |
2008-09-05 | Add missing Hexen Makefile.am. | Simon Howard |
2008-09-05 | Remove z_zone.c and tables.c, as these are identical to the version in | Simon Howard |
2008-09-05 | Fix #include statements to use lower case filenames. Add automake | Simon Howard |
2008-09-05 | Reformat (beautify) Raven sources and add GPL headers. | Simon Howard |
2008-09-04 | Remove unused files. | Simon Howard |
2008-09-04 | Add GPLed Heretic/Hexen source. | Simon Howard |
2008-08-24 | Update missing chex.deh to reference its location in the idgames | Simon Howard |