Age | Commit message (Collapse) | Author |
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ball to fraggle).
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Subversion-revision: 2657
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features, which work differently than they did in DOOM.
If working properly, then this fully completes Chocolate Strife, aside
from any presently unknown issues.
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Xavier).
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command line (thanks Alexandre Xavier).
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Subversion-revision: 2634
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Alexandre Xavier).
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Subversion-revision: 2633
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keys, which cause the same behavior.
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Subversion-revision: 2632
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for episode/map number validation.
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Vanilla compatible.
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was added to the global master server.
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Subversion-revision: 2629
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Subversion-revision: 2626
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conversions for ACS vars and add functions to read/write player_t
structures.
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Subversion-revision: 2625
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pause key is pressed in a menu with a scroll-bar (thanks Alexandre
Xavier).
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Subversion-revision: 2620
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Alexandre Xavier).
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Subversion-revision: 2619
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from Odamex r4128 (thanks AlexMax).
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Subversion-revision: 2618
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Subversion-revision: 2616
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What support exists is for obsolete devices I no longer possess; I've
never been contacted about the port and it's been several years since
I even bothered to build a new version. All the extra overrides are
clutter that can just be removed.
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Subversion-revision: 2615
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in Vanilla Strife.
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Subversion-revision: 2613
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Subversion-revision: 2612
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Subversion-revision: 2611
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2607
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than in the game code. This makes the behavior closer to Vanilla and
stops the mouse affecting the menus when novert is enabled (thanks
manny).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2606
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Subversion-revision: 2591
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Subversion-revision: 2589
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startup if a player disconnects, or continue gracefully if a drone
disconnects.
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Subversion-revision: 2588
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Subversion-revision: 2587
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startup splash-screen behavior (before it was modified in r2435).
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Subversion-revision: 2586
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the spinal loading screen.
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Subversion-revision: 2585
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Subversion-revision: 2584
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Subversion-revision: 2583
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Subversion-revision: 2582
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players that are ready for startup progress screens.
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Subversion-revision: 2581
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stage in refactoring the way that network startup works.
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Subversion-revision: 2580
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Subversion-revision: 2578
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Subversion-revision: 2577
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Subversion-revision: 2569
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Subversion-revision: 2568
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Subversion-revision: 2567
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Subversion-revision: 2566
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Subversion-revision: 2565
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file.
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Subversion-revision: 2564
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P_DamageMobj. This means you *do* have to heal negative damage when
auto-using inventory, and is why telefrags can still insta-kill you in
vanilla - they were NOT doing so previously.
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Subversion-revision: 2563
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Acolyte.
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Subversion-revision: 2562
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ability to save on multiple save slots.
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Subversion-revision: 2561
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the Broken Power Coupling's anomalous speed value of 512*FRACUNIT
(verified against binary). Added note about this in the quest flags
enumeration as well; bit 31 (quest #32) is accidentally set by this
item, but is never checked for anywhere.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2560
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* Fixed an error in the translation of T_MovePlane changes; floors
moving up SHOULD test crush == true before calling P_ChangeSector
again.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2559
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* Add /msvc/strfsav* and *.pcx to ignore list
* Fix for Strife crushAndRaise, silentCrushAndRaise types identified by
Gez and verified with the disassembly - these types do not inflict
crushing damage in Strife.
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Subversion-revision: 2558
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class in Hexen mode. Add Strife skills list.
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Subversion-revision: 2557
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