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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Author
2006-01-02
Add a "-client" option to test connecting to a local server.
Simon Howard
2006-01-02
Fix connect timeout and shutdown client properly if we fail to connect.
Simon Howard
2006-01-02
Refer to connected clients by their AddrToString() output rather than just
Simon Howard
2006-01-02
Rename i_net_module -> net_sdl_module. Fix the AddrToString method.
Simon Howard
2006-01-02
Remove test code
Simon Howard
2006-01-02
Fix packet not freed back after being sent.
Simon Howard
2006-01-02
Encapsulate the event queue code properly. Add a D_PopEvent function
Simon Howard
2006-01-02
Make functions static. Remove unused variable.
Simon Howard
2006-01-02
Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
Simon Howard
2006-01-01
Client disconnect code
Simon Howard
2006-01-01
Remove GS_WAITINGSTART gamestate. This will be independent of the main
Simon Howard
2006-01-01
String read/write functions
Simon Howard
2005-12-30
Fix client code to correctly send reply to server on connection.
Simon Howard
2005-12-30
Millisecond clock function
Simon Howard
2005-12-29
Working client connect code
Simon Howard
2005-12-29
Add initial client/server connect code. Reorganise sources list in
Simon Howard
2005-12-29
Automatically initialise the address table
Simon Howard
2005-11-17
Catch SDL_QUIT event on ENDOOM display
Simon Howard
2005-10-30
Add foundation code for the new networking system
Simon Howard
2005-10-29
Fix help screen orderings and skull positions to make Chocolate Doom
Simon Howard
2005-10-26
Final Doom teleport logic was backwards
Simon Howard
2005-10-24
Allow the game version to emulate to be specified from the command line
Simon Howard
2005-10-23
Drastically refactor the WAD merging code. Allow multiple replacements
Simon Howard
2005-10-23
Reproduce the behavior when playing a sound at a sample rate which
Simon Howard
2005-10-17
DEH_CheckCommandLine -> DEH_Init, for consistency with other Init
Simon Howard
2005-10-17
Add a "loading" message for each dehacked patch we load, to be orthogonal
Simon Howard
2005-10-17
Fix "Monsters Infight"
Simon Howard
2005-10-17
Add note that the "Monsters Infight" setting is not supported.
Simon Howard
2005-10-17
Ignore comments in dehacked files.
Simon Howard
2005-10-17
Dehacked Misc support: Controls for the armor and armor class set when
Simon Howard
2005-10-17
Dehacked Misc support: Max soulsphere, Soulsphere+Megasphere health bonus
Simon Howard
2005-10-17
Add dehacked "Misc" implementations for max armor+health, blue+green
Simon Howard
2005-10-17
Start of Dehacked 'Misc' section support. Initial Health+Bullets,
Simon Howard
2005-10-17
Guard against multiple video shutdowns better. Fix crash due to improper
Simon Howard
2005-10-16
Fix the '-cdrom' command-line option.
Simon Howard
2005-10-16
Set the default number of channels to a more sensible 8
Simon Howard
2005-10-16
Global "configdir" variable with directory to store config files in.
Simon Howard
2005-10-15
Fix pink icon on startup
Simon Howard
2005-10-15
Add warning message for WADs with FF_START or SS_START in, suggesting
Simon Howard
2005-10-15
Print startup banners which have been modified by dehacked.
Simon Howard
2005-10-15
Fix MIDI music not pausing when using SDL_mixer's native MIDI playback.
Simon Howard
2005-10-15
Map mouse buttons correctly.
Simon Howard
2005-10-15
Check the return code from SDL_LockSurface to ensure a surface has been
Simon Howard
2005-10-13
Fix Doom 1 skies
Simon Howard
2005-10-13
Fix logic for lost soul bounce
Simon Howard
2005-10-12
doomfeatures.h to allow certain features to be disabled in the build
Simon Howard
2005-10-09
Fix DEH_Warning call
Simon Howard
2005-10-09
Include libtextscreen include in the right place, include deh_main.h
Simon Howard
2005-10-09
Handle blinking text in ENDOOM lumps properly.
Simon Howard
2005-10-09
Check the header of dehacked files and make sure we only load valid
Simon Howard
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