summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2006-01-19Move savegame header read/write code into p_saveg.cSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 300
2006-01-19Remove now-redundant note about structure packing.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 299
2006-01-19Add functions to r/w structures to the savegame buffer, rather thanSimon Howard
copying the raw structures. This way, we read and write to the DOS savegame format always, regardless of the compiler and processor architecture, to ensure Vanilla compatibility. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 298
2006-01-16Write icon data as hex numbers, rather than decimalSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 297
2006-01-16Vanilla savegame load/saveSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 296
2006-01-14Include the game version in the settings structure.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 295
2006-01-14Set the window caption and titleSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 294
2006-01-14Detect if disconnected from the server while waiting for the game start.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 293
2006-01-14Change the format of color commands. Reorganise the waiting dialog.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 292
2006-01-13Add text-mode I/O functions.Simon Howard
Use text-mode screen for the waiting screen. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 291
2006-01-13Fix game start packet parsing logic.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 290
2006-01-13Textscreen getchar() function; remove SDL code from I_Endoom.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 289
2006-01-13Update prototypes to match header. Make sure we include the header in theSimon Howard
source file. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 288
2006-01-13Signed integer read functions. Use these when reading ticcmd diffs.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 287
2006-01-13Only accept sane player values when starting a new game.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 286
2006-01-12Only start new games when in the waiting-for-start state.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 285
2006-01-12Game start packetsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 284
2006-01-12Combine mouse motion for tics into single events.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 283
2006-01-12Interpret the dehacked "max health" setting properly.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 282
2006-01-11ticcmd diffs: allow compare and patching ticcmds, and reading/writingSimon Howard
ticdiffs to packets. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 281
2006-01-10Shut up compiler warningsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 280
2006-01-10Reliable packet transport mechanismSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 279
2006-01-09Send clients their player number, and indicate on the waiting screenSimon Howard
which client we are. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 278
2006-01-09Deduce a sane player name by examining environment variables. AddSimon Howard
a "player_name" setting to chocolate-doom.cfg. Transmit the name to the server and use the names players send in the waiting data list. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 277
2006-01-08Strip carriage returns from the end of lines when reading configurationSimon Howard
files. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 276
2006-01-08show_endoom config file option to disable the endoom screenSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 274
2006-01-08Play some random music for the players while waiting for the game toSimon Howard
start. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 273
2006-01-08Seed the M_Random random number generator from the system time to giveSimon Howard
it some more randomness. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 272
2006-01-08Add S_MusicPlaying function to query if music is still playing.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 271
2006-01-08Reject new connections if the server is not in the waiting state.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 270
2006-01-08Don't grab the mouse on the net waiting screenSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 269
2006-01-08Allow the server to reject clientsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 268
2006-01-08Fix double free of addressesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 267
2006-01-08Fix packet sendSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 266
2006-01-08Detect when client connection is disconnected.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 265
2006-01-08Send keepalives if the connection is not doing anything else.Simon Howard
Send all packets using a new NET_Conn_SendPacket to support this. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 264
2006-01-08Move common connection code into net_common.c, shared by serverSimon Howard
and client code. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 263
2006-01-07Send player name and address in the waiting data packets. Display theseSimon Howard
on the waiting screen, and improve the waiting screen appearance. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 262
2006-01-07Only display a warning when unable to emulate a spechit overrunSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 261
2006-01-07Import the spechit overrun code from prboom-plus. Thanks to Andrey BudkoSimon Howard
for his investigation into this behavior. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 260
2006-01-07Fix the behavior when expanding sound effects (again). Doom actuallySimon Howard
does play sounds of any sample rate, but the sound effects in Scientist 2 are corrupted. Add some tests to check that the sound effect header is correct, and generic sound rate conversion code. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 257
2006-01-06Fix the "-skill 0" hack commonly used under DOSSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 256
2006-01-05Fixes for big endian machines (thanks locust)Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 255
2006-01-05Specify signed char explicitly for ticcmd_t fields.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 254
2006-01-02Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call theSimon Howard
NET_WaitForStart function to wait for a start signal in network games. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 253
2006-01-02Restructure the waiting screen code. Establish our own separate eventSimon Howard
loop while waiting for the game to start, to avoid affecting the original code too much. Move some _gui variables to net_client.c. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 252
2006-01-02fix client connected functionSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 251
2006-01-02Create NET_SV_Shutdown function to shut down the server. Call itSimon Howard
when quitting the game. Print the IP of the server correctly when connecting. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 250
2006-01-02Change AddrToString function to use an internal static buffer, forSimon Howard
ease of use. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 249
2006-01-02Clear the screen AFTER initialising the loading disk buffer, so thatSimon Howard
bits of loading disk are not visible on the initial screen melt. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 248