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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Author
2006-01-20
Import differences from stable branch.
Simon Howard
2006-01-19
Move savegame header read/write code into p_saveg.c
Simon Howard
2006-01-19
Remove now-redundant note about structure packing.
Simon Howard
2006-01-19
Add functions to r/w structures to the savegame buffer, rather than
Simon Howard
2006-01-16
Write icon data as hex numbers, rather than decimal
Simon Howard
2006-01-16
Vanilla savegame load/save
Simon Howard
2006-01-14
Include the game version in the settings structure.
Simon Howard
2006-01-14
Set the window caption and title
Simon Howard
2006-01-14
Detect if disconnected from the server while waiting for the game start.
Simon Howard
2006-01-14
Change the format of color commands. Reorganise the waiting dialog.
Simon Howard
2006-01-13
Add text-mode I/O functions.
Simon Howard
2006-01-13
Fix game start packet parsing logic.
Simon Howard
2006-01-13
Textscreen getchar() function; remove SDL code from I_Endoom.
Simon Howard
2006-01-13
Update prototypes to match header. Make sure we include the header in the
Simon Howard
2006-01-13
Signed integer read functions. Use these when reading ticcmd diffs.
Simon Howard
2006-01-13
Only accept sane player values when starting a new game.
Simon Howard
2006-01-12
Only start new games when in the waiting-for-start state.
Simon Howard
2006-01-12
Game start packets
Simon Howard
2006-01-12
Combine mouse motion for tics into single events.
Simon Howard
2006-01-12
Interpret the dehacked "max health" setting properly.
Simon Howard
2006-01-11
ticcmd diffs: allow compare and patching ticcmds, and reading/writing
Simon Howard
2006-01-10
Shut up compiler warnings
Simon Howard
2006-01-10
Reliable packet transport mechanism
Simon Howard
2006-01-09
Send clients their player number, and indicate on the waiting screen
Simon Howard
2006-01-09
Deduce a sane player name by examining environment variables. Add
Simon Howard
2006-01-08
Strip carriage returns from the end of lines when reading configuration
Simon Howard
2006-01-08
show_endoom config file option to disable the endoom screen
Simon Howard
2006-01-08
Play some random music for the players while waiting for the game to
Simon Howard
2006-01-08
Seed the M_Random random number generator from the system time to give
Simon Howard
2006-01-08
Add S_MusicPlaying function to query if music is still playing.
Simon Howard
2006-01-08
Reject new connections if the server is not in the waiting state.
Simon Howard
2006-01-08
Don't grab the mouse on the net waiting screen
Simon Howard
2006-01-08
Allow the server to reject clients
Simon Howard
2006-01-08
Fix double free of addresses
Simon Howard
2006-01-08
Fix packet send
Simon Howard
2006-01-08
Detect when client connection is disconnected.
Simon Howard
2006-01-08
Send keepalives if the connection is not doing anything else.
Simon Howard
2006-01-08
Move common connection code into net_common.c, shared by server
Simon Howard
2006-01-07
Send player name and address in the waiting data packets. Display these
Simon Howard
2006-01-07
Only display a warning when unable to emulate a spechit overrun
Simon Howard
2006-01-07
Import the spechit overrun code from prboom-plus. Thanks to Andrey Budko
Simon Howard
2006-01-07
Fix the behavior when expanding sound effects (again). Doom actually
Simon Howard
2006-01-06
Fix the "-skill 0" hack commonly used under DOS
Simon Howard
2006-01-05
Fixes for big endian machines (thanks locust)
Simon Howard
2006-01-05
Specify signed char explicitly for ticcmd_t fields.
Simon Howard
2006-01-02
Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call the
Simon Howard
2006-01-02
Restructure the waiting screen code. Establish our own separate event
Simon Howard
2006-01-02
fix client connected function
Simon Howard
2006-01-02
Create NET_SV_Shutdown function to shut down the server. Call it
Simon Howard
2006-01-02
Change AddrToString function to use an internal static buffer, for
Simon Howard
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