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AgeCommit message (Expand)Author
2006-09-22Continue to build things if we fail to update chocolate_doom_icon.c Simon Howard
2006-09-22Add DEH_String() conversions on more strings that are not being converted.Simon Howard
2006-09-22Fix warning.Simon Howard
2006-09-22Fix warning about initialiser.Simon Howard
2006-09-21Set default sound devices to SNDDEVICE_SB, so that sfx and music are on by Simon Howard
2006-09-21Use DEFAULT_INT enum value rather than 0.Simon Howard
2006-09-21"\0" != NULLSimon Howard
2006-09-21Fix a lot of warnings (for fussy compilers) and one always-true checkRussell Rice
2006-09-20Make sure modified copyright banners always end in a newline. If they don't, addSimon Howard
2006-09-20Fix code style :-)Simon Howard
2006-09-20add extra defines when buildingRussell Rice
2006-09-19Turn on -Wall as well.Simon Howard
2006-09-18Repeat key presses when the key is held down - thanks to Mad_Mac for thisSimon Howard
2006-09-17Split off query data into a net_querydata_t structure in net_structrw.cSimon Howard
2006-09-17Fix local LAN queries.Simon Howard
2006-09-17Always wait for a keypress before closing the ENDOOM window; do not Simon Howard
2006-09-16Undo previous commit: 'comport' and 'showmessages' are only generatedSimon Howard
2006-09-16Preserve 'comport' variable in configuration files even though it is unused.Simon Howard
2006-09-15Interpret the snd_sfxdevice and snd_musicdevice values in the configurationSimon Howard
2006-09-12Fix Z_FreeTags in z_native.c (chains were not set to NULL when freed).Simon Howard
2006-09-09Fix the -nomusic parameter.Simon Howard
2006-09-09Remove hack accidentally committed that always updates the paletteSimon Howard
2006-09-02Add -nwtmerge option, which behaves the same as NWT's -merge option. What thisSimon Howard
2006-09-02Allow loading dehacked 2.3 patches.Simon Howard
2006-09-02Don't allow \0 in dehacked strings read with DEH_ReadLine.Simon Howard
2006-09-01Sync the -loadgame parameter across all clients connected to a server.Simon Howard
2006-09-01Better spechits emulation. Remove support for emulating the higher-memorySimon Howard
2006-08-31Call R_ExecuteSetViewSize immediately after calling I_InitGraphics. Simon Howard
2006-08-31Check for 'ff_end' not 'ff_start' when displaying warning message aboutSimon Howard
2006-08-31Allow the demo size limit to be disabled through the config file.Simon Howard
2006-08-31Bomb out with an error when a dehacked string is set that is longer thanSimon Howard
2006-08-31Use the new TXT_Sleep function in Doom.Simon Howard
2006-08-06Bomb out with an error when trying to draw patches that go off the screen,Simon Howard
2006-07-28Try to convert MUS even if the MUS header is not present. The new codeSimon Howard
2006-07-24Oops :-)Simon Howard
2006-07-22New mus -> mid conversion code thanks to Ben Ryves <benryves@benryves.com>Simon Howard
2006-06-29Hugely refactor the response file loading code. Allow arguments to beSimon Howard
2006-06-21Let the SDL parachute catch crashes and shut down properly. Don't crashSimon Howard
2006-06-18Add deh_section_sound to dehacked sections list (thanks to rpeter on the Simon Howard
2006-06-16Add hash table for fast texture lookup; refactor P_GroupLines to use anSimon Howard
2006-06-03Stop sending data to the server when a connection drops. Print a messageSimon Howard
2006-06-03Detect recursive calls to I_Error to prevent an infinite loop.Simon Howard
2006-06-03Bomb out with an error message if game options are specified to a Simon Howard
2006-05-29Add -autojoin command line parameter to automatically search a local LAN Simon Howard
2006-05-29Fix broadcast transmits (-search works!)Simon Howard
2006-05-29Add textscreen.h top level header to avoid having to include all txt_*Simon Howard
2006-05-29Allow struts to force height as well as width. Hide "start game" buttonSimon Howard
2006-05-29Add strut class to allow table column width to be forced.Simon Howard
2006-05-29Warp mouse to screen center (possibly fix joe's mouse problem).Simon Howard
2006-05-29Fix E1-3 intermission screen animations.Simon Howard