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AgeCommit message (Expand)Author
2006-02-23Replace -client with -connect which takes a hostname/ip to connect to.Simon Howard
2006-02-23Track memory used by packet data to help detect memory leaksSimon Howard
2006-02-23Free back packets sent to the server after parsing themSimon Howard
2006-02-23Detect when clients are disconnected from the server, recover cleanlySimon Howard
2006-02-23Set ticdup from the command line with the -dup parameter.Simon Howard
2006-02-23Do not allow tics to buffer up in single player (stops the gun instantlySimon Howard
2006-02-23Fix crash when NOT recording lowresSimon Howard
2006-02-23Set maketic-gametic lag back to 1 second.Simon Howard
2006-02-23Add lowres_turn to indicate whether we generate angleturns which areSimon Howard
2006-02-23Fix bugs in resend code for server->client dataSimon Howard
2006-02-23Add lowres_turn parameter to net_full_ticcmd_t structure r/w functionsSimon Howard
2006-02-22Packet resends for server->client gamedataSimon Howard
2006-02-19Move tic number expansion code to common code. Parse game data packetsSimon Howard
2006-02-19Increase the size of BACKUPTICS to deal with heavy lagSimon Howard
2006-02-17Remove debug codeSimon Howard
2006-02-17Full working resends for client->server commsSimon Howard
2006-02-17Request resends for missed packetsSimon Howard
2006-02-16Define a new type net_full_ticcmd_t, a structure containing all ticcmdsSimon Howard
2006-02-15Remove the savegame buffer entirely. Keep the old savegame size limitSimon Howard
2006-02-03Support NWT-style WAD merging (-af and -as command line parameters).Simon Howard
2006-01-30Install into the games directory, not bin (Thanks to Jon Dowland)Simon Howard
2006-01-29Shut up compiler warningsSimon Howard
2006-01-29Allow map things of type <= 0 - these are ignored by Vanilla Doom.Simon Howard
2006-01-28Avoid conflict with stdc time functionSimon Howard
2006-01-27Exit with an error when playing a demo with the wrong version, like Vanilla DoomSimon Howard
2006-01-27Fix compiler warning due to missing includeSimon Howard
2006-01-27dehacked replacements for switch texture namesSimon Howard
2006-01-25Allow overriding the animation texture/flat names via dehackedSimon Howard
2006-01-24More endianness fixesSimon Howard
2006-01-23Include the config header so that endianness is dealt with correctlySimon Howard
2006-01-23Fix bug when expanding large sound effects with odd sample ratesSimon Howard
2006-01-23Rearrange the order of startup code to allow replacing the IWAD filenameSimon Howard
2006-01-23Make the network waiting screen not thrash the CPU so much.Simon Howard
2006-01-23Allow changing the names of level lump names via dehacked.Simon Howard
2006-01-23Fix dehacked sky replacementSimon Howard
2006-01-23More dehacked text substitutions for finale text namesSimon Howard
2006-01-22Allow changing of all menu graphic lumps via dehackedSimon Howard
2006-01-22Allow changing the status bar graphic lumps via dehackedSimon Howard
2006-01-22Allow changing the sky texture names via dehacked patchesSimon Howard
2006-01-22Periodically request the time from clients to estimate their offset toSimon Howard
2006-01-22Dehacked string replacements for menu graphic lump namesSimon Howard
2006-01-22Dehacked string replacements for intermission screen graphic lumpsSimon Howard
2006-01-22Dehacked string replacements for sound and music lump namesSimon Howard
2006-01-22Dehacked string replacements for startup messages, IWAD names, demoSimon Howard
2006-01-22Catch calls to DEH_String before DEH_Init is calledSimon Howard
2006-01-21Add first game data sending code. Check the client version when connecting.Simon Howard
2006-01-21Remove SAVESTRINGSIZE (now defined in p_saveg.h)Simon Howard
2006-01-20Import differences from stable branch.Simon Howard
2006-01-19Move savegame header read/write code into p_saveg.cSimon Howard
2006-01-19Remove now-redundant note about structure packing.Simon Howard