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AgeCommit message (Expand)Author
2006-05-25Add screenmultiply x4 mode.Simon Howard
2006-05-24Remove debug hack used for testing startup delay.Simon Howard
2006-05-23Prevent crashes when loading savegames where mancubi were in the middleSimon Howard
2006-05-22Allow specifying the full path and filename when playing back demos.Simon Howard
2006-05-20Make Translatekey static.Simon Howard
2006-05-20Split off keyboard key definitions to a separate file.Simon Howard
2006-05-19Initialise tracers to NULL on savegame load - fixes a problem with Simon Howard
2006-05-19Add a config file setting to allow a delay to be specified on startup.Simon Howard
2006-05-19Split off text mode gui desktop code into a separate file. Rename someSimon Howard
2006-05-11Allow port to be specified for client to connect to through -port orSimon Howard
2006-05-08Allow -3 scale.Simon Howard
2006-05-06Respect the use_mouse value in configuration files.Simon Howard
2006-05-06Add back -nomouse command line parameter.Simon Howard
2006-05-05Syncronise the -timer/-avg parameters across all clients to avoid desyncs.Simon Howard
2006-05-03Handle divide by zero in R_PointToDist: fixes crash in udm1.wadSimon Howard
2006-05-03Allow .mid files in PWADs (via including a MID inside a music lump).Simon Howard
2006-04-28Fix sky behavior to be like Vanilla Doom, ie. Doom II skies never changeSimon Howard
2006-04-28Fix spacing of the devparm mode dots!Simon Howard
2006-04-14Add ability to play using the Vanilla player sync codeSimon Howard
2006-04-14Fix netgame respawn bug on MAP02 (may be 64-bit related)Simon Howard
2006-04-09Add change missed from last commitSimon Howard
2006-04-09Broadcast searches (currently broken)Simon Howard
2006-04-08Forgot to add net_query.c to Makefile.amSimon Howard
2006-04-06Debug code for tracking bandwidth usageSimon Howard
2006-04-06Add the ability to query the current state of servers, and '-query'Simon Howard
2006-04-06Save demos when quitting normally - it is no longer neccessary to pressSimon Howard
2006-04-06Use BACKUPTICS everywhere. Remove NET_TICCMD_QUEUE_SIZESimon Howard
2006-04-06Sanity check data received by the server. Send version string earlierSimon Howard
2006-04-01Don't add modules to the server context until after they have been Simon Howard
2006-03-31Remove reference to nonexistent i_main.hSimon Howard
2006-03-30Increase the default heap size to 16MB, and add a -mb parameter to allowSimon Howard
2006-03-30When all players leave a server, start accepting new connections again.Simon Howard
2006-03-30Add missing #includeSimon Howard
2006-03-30Split off timer code into separate i_timer.c file. Add d_dedicated.cSimon Howard
2006-03-30Dedicated server mode.Simon Howard
2006-03-30Remove hard-coded use of network modules from server code.Simon Howard
2006-03-27Fix divide by zero in 1427uv01.lmp caused by the use of int insteadSimon Howard
2006-03-25New feature to allow compiling without multiplayer supportSimon Howard
2006-03-25Improve Z_CheckHeap()Simon Howard
2006-03-25Fix builds with FEATURE_DEHACKED disabledSimon Howard
2006-03-25Run the menu at the correct speedSimon Howard
2006-03-24Adjust anti-CPU-hogging sleep times.Simon Howard
2006-03-24Add "native allocator" message to distinguish from z_zone.cSimon Howard
2006-03-24Call W_GenerateHashTable to generate the lumpname hashtable. Do Simon Howard
2006-03-24Ooops!Simon Howard
2006-03-24Generate a hash table for fast lump name lookups.Simon Howard
2006-03-24Add a second implementation of the zone memory system which just uses Simon Howard
2006-03-24Make memblock_t internal to z_zone.c. Adjust Z_ChangeTag #define toSimon Howard
2006-03-24Use "sizeof(line_t *)" not "4". Fixes 64-bit builds.Simon Howard
2006-03-23Remove "default sfx volume" message: this is confusing now, and isn'tSimon Howard