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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Age
Commit message (
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Author
2009-07-11
Only show altdeath option in Doom setup.
Simon Howard
2009-07-11
Shut up compiler warning.
Simon Howard
2009-07-09
Include the resource file in the source list when building the setup
Simon Howard
2009-07-09
Select the game to configure automatically if the game name is found
Simon Howard
2009-07-09
Merge from trunk.
Simon Howard
2009-06-16
Automatically allocate a smaller zone size if it was not possible to
Simon Howard
2009-06-13
Don't post zero key events.
Simon Howard
2009-06-13
Merge from trunk.
Simon Howard
2009-06-12
On Windows CE systems without a keyboard, patch the default settings to
Simon Howard
2009-06-12
Always grab input on Windows CE.
Simon Howard
2009-06-12
Merge from trunk.
Simon Howard
2009-06-11
Include libc_wince.a in chocolate-server build.
Simon Howard
2009-06-11
Grab the input in setup when reading a new key binding, so that Windows
Simon Howard
2009-06-11
Fix wince include. Use top_builddir instead of .. where appropriate.
Simon Howard
2009-06-10
Fix warnings.
Simon Howard
2009-06-10
Fix build with FEATURE_SOUND disabled.
Simon Howard
2009-06-10
Remove setbuf() call from Heretic/Hexen code.
Simon Howard
2009-06-10
Make Hexen weapon and map keys reconfigurable.
Simon Howard
2009-06-10
Add key bindings for pause, message refresh.
Simon Howard
2009-06-09
Make Hexen menu keys reconfigurable.
Simon Howard
2009-06-09
Make Heretic weapon keys reconfigurable.
Simon Howard
2009-06-09
Make Heretic map reconfigurable.
Simon Howard
2009-06-09
Make Heretic menu controls reconfigurable.
Simon Howard
2009-06-09
Move menu/map/weapon key variables into common code, and bind variables.
Simon Howard
2009-06-09
Rearrange the keyboard controls dialog. Move weapons controls into the
Simon Howard
2009-06-09
Merge from trunk.
Simon Howard
2009-06-08
Use SDL's getenv/putenv implementation, and populate at startup.
Simon Howard
2009-06-07
Use CreateFileW instead of OpenFile (doesn't exist on Windows CE)
Simon Howard
2009-06-07
Use home dir to store configuration and savegames under Windows CE.
Simon Howard
2009-06-07
Make auto-adjust code switch to windowed mode if no fullscreen modes are
Simon Howard
2009-06-07
Don't try to use the SDL DirectX driver under Windows CE.
Simon Howard
2009-06-07
Remove call to setbuf.
Simon Howard
2009-06-07
Add IWAD search dirs for Windows CE.
Simon Howard
2009-06-07
Exit with an error on failure to allocate zone memory.
Simon Howard
2009-06-07
Use MessageBoxW instead of MessageBox (doesn't exist on Windows CE)
Simon Howard
2009-06-07
Detect Windows CE target and build/include libc_wince files as
Simon Howard
2009-06-07
Include libc_wince.h when on Windows CE.
Simon Howard
2009-06-07
Add CPU affinity function for Windows CE.
Simon Howard
2009-06-07
Fix compile with FEATURE_MULTIPLAYER disabled.
Simon Howard
2009-06-07
Fix compile with FEATURE_SOUND disabled.
Simon Howard
2009-06-06
Don't check for Steam/CD installer versions on Windows CE.
Simon Howard
2009-06-05
Add key binding variables for automap and weapon keys.
Simon Howard
2009-06-03
Use key for confirming menu messages, not typed char.
Simon Howard
2009-06-03
Add config file variables to increase/decrease screen size.
Simon Howard
2009-06-03
Fix shortcut keys for menu items.
Simon Howard
2009-06-03
Add configuration file entries for menu key bindings.
Simon Howard
2009-06-03
Add key_ variables for the keys used to control the menu.
Simon Howard
2009-05-21
Merge from trunk.
Simon Howard
2009-05-18
Fix A_BossDeath behavior in v1.9 emulation mode (thanks entryway)
Simon Howard
2009-05-17
Always use an SDL buffer size that is a power of two. Reduce buffer size
Simon Howard
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