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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
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Author
2006-04-28
Fix sky behavior to be like Vanilla Doom, ie. Doom II skies never change
Simon Howard
2006-04-28
Fix spacing of the devparm mode dots!
Simon Howard
2006-04-14
Add ability to play using the Vanilla player sync code
Simon Howard
2006-04-14
Fix netgame respawn bug on MAP02 (may be 64-bit related)
Simon Howard
2006-04-09
Add change missed from last commit
Simon Howard
2006-04-09
Broadcast searches (currently broken)
Simon Howard
2006-04-08
Forgot to add net_query.c to Makefile.am
Simon Howard
2006-04-06
Debug code for tracking bandwidth usage
Simon Howard
2006-04-06
Add the ability to query the current state of servers, and '-query'
Simon Howard
2006-04-06
Save demos when quitting normally - it is no longer neccessary to press
Simon Howard
2006-04-06
Use BACKUPTICS everywhere. Remove NET_TICCMD_QUEUE_SIZE
Simon Howard
2006-04-06
Sanity check data received by the server. Send version string earlier
Simon Howard
2006-04-01
Don't add modules to the server context until after they have been
Simon Howard
2006-03-31
Remove reference to nonexistent i_main.h
Simon Howard
2006-03-30
Increase the default heap size to 16MB, and add a -mb parameter to allow
Simon Howard
2006-03-30
When all players leave a server, start accepting new connections again.
Simon Howard
2006-03-30
Add missing #include
Simon Howard
2006-03-30
Split off timer code into separate i_timer.c file. Add d_dedicated.c
Simon Howard
2006-03-30
Dedicated server mode.
Simon Howard
2006-03-30
Remove hard-coded use of network modules from server code.
Simon Howard
2006-03-27
Fix divide by zero in 1427uv01.lmp caused by the use of int instead
Simon Howard
2006-03-25
New feature to allow compiling without multiplayer support
Simon Howard
2006-03-25
Improve Z_CheckHeap()
Simon Howard
2006-03-25
Fix builds with FEATURE_DEHACKED disabled
Simon Howard
2006-03-25
Run the menu at the correct speed
Simon Howard
2006-03-24
Adjust anti-CPU-hogging sleep times.
Simon Howard
2006-03-24
Add "native allocator" message to distinguish from z_zone.c
Simon Howard
2006-03-24
Call W_GenerateHashTable to generate the lumpname hashtable. Do
Simon Howard
2006-03-24
Ooops!
Simon Howard
2006-03-24
Generate a hash table for fast lump name lookups.
Simon Howard
2006-03-24
Add a second implementation of the zone memory system which just uses
Simon Howard
2006-03-24
Make memblock_t internal to z_zone.c. Adjust Z_ChangeTag #define to
Simon Howard
2006-03-24
Use "sizeof(line_t *)" not "4". Fixes 64-bit builds.
Simon Howard
2006-03-23
Remove "default sfx volume" message: this is confusing now, and isn't
Simon Howard
2006-03-23
Fix sound range
Simon Howard
2006-03-23
Separate variables for config file volume levels and sound API internal
Simon Howard
2006-03-19
Smarter fullscreen setting adjustment
Simon Howard
2006-03-18
Auto adjust settings when running fullscreen so that we run in a
Simon Howard
2006-03-18
Fix music startup/shutdown
Simon Howard
2006-03-18
Catch failures to initialise SDL_mixer properly, and fail gracefully
Simon Howard
2006-03-18
Add missing SDL.h include for i_main.c - fixes play under MacOS X!
Simon Howard
2006-03-17
Fix windres detection
Simon Howard
2006-03-16
Better fix for the intermission screen crash. Don't call WI_End until
Simon Howard
2006-03-16
Fix crasher when starting new levels, because the intermissions code
Simon Howard
2006-03-15
fix DEH_UNSUPPORTED_MAPPING, add frame::codepointer as an unsupported
Simon Howard
2006-03-15
Check for IWADs in the same order as Vanilla Doom
Simon Howard
2006-03-11
Shut up compiler warnings
Simon Howard
2006-03-11
Fix bug with corruption of long player names. Remove tab characters.
Simon Howard
2006-03-10
Add fullscreen "letterbox" mode for people without a functioning 320x200
Simon Howard
2006-03-07
If running with -timedemo, do not generate new ticcmds through
Simon Howard
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