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2007-08-09Remove debugging message.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 956
2007-08-09Don't crash when all players have quit.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 955
2007-08-09Disconnect any remaining drones when the last real player quits.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 954
2007-08-08Remove M_FileExists check for steam directories and add them as possibleSimon Howard
search paths anyway. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 953
2007-08-08Add the default DEICE install directories to the IWAD search path onSimon Howard
Windows. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 952
2007-08-08Match steam IWAD directory order to IWAD search order.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 951
2007-08-08Move SCREENHEIGHT_4_3 to doomdef.h; remove some unused constants.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 950
2007-08-08Make M_FileExists work on directories.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 949
2007-08-08Add temporary debugging messages for Steam support.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 948
2007-08-08Don't assume Steam InstallPath ends in a \Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 947
2007-08-07All of the steam IWADs are in \base subdirectories.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 946
2007-08-07Autodetect IWADs installed by Steam.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 945
2007-08-06Remove duplicate FileExists function.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 944
2007-08-03Fix 'pop' at the end of sound effects caused by an audio conversion bug.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 943
2007-07-30Set timedemo start time when demo playback begins, not when the levelSimon Howard
begins. Using the level start time causes problems when timing multi-level demos. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 942
2007-07-30Make the z_native "out of memory" error message match the normal z_zoneSimon Howard
one. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 941
2007-07-30Fix bug in z_native linked list logic. Clear out all PU_CACHE blocksSimon Howard
when out of memory. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 940
2007-07-08Make the numeric keypad behave like Vanilla does.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 935
2007-07-08Add -netdemo for playing back netgame demos that only have a singleSimon Howard
player. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 934
2007-07-07Make drones quit when disconnected from the server.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 933
2007-07-07Don't grab the mouse if a drone player (no input, so it isn't needed).Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 932
2007-06-30Don't crash if there is a multiplayer demo in the demo loop.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 928
2007-06-27Interpret skill level setting as a signed integer, to allow -skill 0.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 927
2007-06-22Replace 35 with TICRATE where appropriate.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 925
2007-06-21Add a joystick dead zone for joysticks that don't have them.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 924
2007-06-21Revert previous change from bitshifts to divides; this causes demoSimon Howard
desyncs. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 923
2007-06-21Add arrlen() macro as a clearer way of doing sizeof(array) /Simon Howard
sizeof(*array) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 922
2007-06-20Add x5 screen scale (thanks MikeRS!)Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 919
2007-06-20Add new configuration options for the mouse and joystick for controlsSimon Howard
that are available through the keyboard. Justification: this is already possible through advanced mouse drivers and programs like js2x, so there might as well be a proper interface for it. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 918
2007-06-18Remove deleted headers from Makefile.am.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 915
2007-06-17Make the music code modular as well, although for the time being thereSimon Howard
is only one module. Remove s_dummy.c. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 914
2007-06-17Split i_sound.c into i_sdlsound.c, i_sdlmusic.c, with generic "soundSimon Howard
driver" modules, one for PC speaker and one for digital output. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 913
2007-06-16Switch back to z_zone, not z_native (oops!)Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 912
2007-06-16Clean up sound codeSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 911
2007-06-16Use divides instead of bitshifts, for claritySimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 910
2007-06-16Shut up strict aliasing warningsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 909
2007-06-16Switch to djb2 hash function and shut up compiler warningsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 908
2007-06-14Add configuration file variable to change the sound sample rateSimon Howard
(snd_samplerate) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 906
2007-06-14Support up to 20 joystick buttons. Justification: most modern joysticksSimon Howard
and joypads have many more than four buttons. Keeping the limit at four buttons restricts the player into using the first four buttons on his joystick/pad, which could be any arbitrary four set of buttons. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 905
2007-06-14Don't send joystick updates when the joystick is disabled. Shut upSimon Howard
warning caused by missing header. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 904
2007-06-13Working joystick code.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 903
2007-06-12Emulate overflows in P_FindNextHighestFloor. Thanks to entryway for thisSimon Howard
fix. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 902
2007-06-09Add *.exe to svn:ignore.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 899
2007-06-01Display a meaningful message when trying to start with an invalidSimon Howard
Joystick ID. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 890
2007-06-01Up the threshold for the always run hack to 20; it's conceivable thatSimon Howard
there are control pads with more than 10 buttons. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 889
2007-05-31Initial joystick support.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 887
2007-05-24Fix ByteSwapBlock macro.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 886
2007-05-24Use I_Sleep in i_system.c instead of SDL_Delay directly.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 884
2007-05-20Fix crash when converting audio down to a lower sample rate.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 883
2007-05-20Stop music on sound shutdown so music isn't left playing at the ENDOOMSimon Howard
screen. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 882