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AgeCommit message (Expand)Author
2013-04-06Run I_ShutdownJoystick on exit (thanks Brad Harding).Simon Howard
2013-04-06Increase netgame timeout to 30 seconds.Simon Howard
2013-04-06Handle client disconnects when waiting for the game to start. Abort gameSimon Howard
2013-04-06Don't hog the CPU when waiting for the game to start.Simon Howard
2013-04-05Use two-stage netgame startup for Strife, and restore the previousSimon Howard
2013-04-05Use two-stage startup for Hexen, and add netgame startup callback forSimon Howard
2013-04-05Use two-stage netgame startup for Heretic.Simon Howard
2013-04-05Split Doom netgame startup into two stages.Simon Howard
2013-04-05Split D_InitNetGame() into two separate functions for startup.Simon Howard
2013-04-03Don't start the game until all players are ready. Send waiting data toSimon Howard
2013-04-02Split game start sequence into two-stage process. This is the firstSimon Howard
2013-04-01Add configuration boxes for GUS and Timidity configuration.Simon Howard
2013-04-01Merge from trunk.Simon Howard
2013-03-27Remove duplicate definition of M_OEMToUTF8() (thanks exp(x)).Simon Howard
2013-03-24Initial docgen changes to generate manpages for Heretic, Hexen, Strife.Simon Howard
2013-03-04Display a message if gus_patch_path hasn't been configured.Simon Howard
2013-03-03Add GUS pseudo-emulation.Simon Howard
2013-03-03Fix improper freeing of temp_timidity_cfg.Simon Howard
2013-03-03Add configuration file variable to specify path to a Timidity configSimon Howard
2013-03-02Big bug fix: player->damage is not capped on the low end to 0 inJames Haley
2013-03-02Noticed another non-authentic error in a built-in dialog message for theJames Haley
2013-03-02Complete support for v1.31 behaviors in addition to v1.2, including theJames Haley
2013-02-25Portability tweak when adding quest flags from collected items, due toJames Haley
2013-02-10* Made formatting consistent in T_MovePlane so code could be readJames Haley
2013-02-09* Update MSVC project fileJames Haley
2013-01-03Refactor skill selector to change automatically when switching characterSimon Howard
2012-12-24Fix compiler warnings by removing variables that are set but not used.Simon Howard
2012-12-24Merge from trunk.Simon Howard
2012-12-23Fix compiler warnings caused by unused variables.Simon Howard
2012-12-23Add standalone build target for mus2mid binary.Simon Howard
2012-12-23Fix Doom episode 4 par time selection.Simon Howard
2012-12-14Merge from trunk.Simon Howard
2012-12-14Rename function, as ShowCursor is a Windows function and this conflictsSimon Howard
2012-11-12Fix registry handles not being closed (thanks Quasar).Simon Howard
2012-10-28Merge from trunk.Simon Howard
2012-10-28Refactor AES code to resolve compiler aliasing warnings.Simon Howard
2012-10-28Add functions for network signature requests. These request the signedSimon Howard
2012-10-28Define PRNG seed as a type.Simon Howard
2012-10-27Add pseudorandom number generator for secure demos.Simon Howard
2012-10-26Add small workaround to deal with the fact that the BFG Edition'sSimon Howard
2012-10-25Add missing sha1.h header.Simon Howard
2012-10-25Switch from MD5 to SHA-1 for network digests.Simon Howard
2012-10-23Add Steam path for Doom 3: BFG Edition IWAD path (thanks Gez for theSimon Howard
2012-09-07Fix crash when updating sounds with a NULL listener.Simon Howard
2012-07-15Fix problem with uninitialized values in the settings structure whichJames Haley
2012-07-11Er... that's 64, not 32.Simon Howard
2012-07-11Add bound check for scrolling walls limit and exit with an error if itSimon Howard
2012-04-02Fix to undefined sprintf behavior in the dialog engine (thanks toJames Haley
2012-02-28Oops.Simon Howard
2012-02-14Don't print bogus message about config dir when there's nothing to say.Simon Howard