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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Author
2008-09-06
Split event code into a separate d_event.c file.
Simon Howard
2008-09-06
Add missing Makefile.am.
Simon Howard
2008-09-06
Move doom-specific files to a separate directory.
Simon Howard
2008-09-05
Add missing Hexen Makefile.am.
Simon Howard
2008-09-05
Remove z_zone.c and tables.c, as these are identical to the version in
Simon Howard
2008-09-05
Fix #include statements to use lower case filenames. Add automake
Simon Howard
2008-09-05
Reformat (beautify) Raven sources and add GPL headers.
Simon Howard
2008-09-04
Remove unused files.
Simon Howard
2008-09-04
Add GPLed Heretic/Hexen source.
Simon Howard
2008-08-24
Update missing chex.deh to reference its location in the idgames
Simon Howard
2008-08-20
Use / as a path separator, to allow cross-compiling of resource files
Simon Howard
2008-08-19
Fix crash related to A_BFGSpray with NULL target when using dehacked
Simon Howard
2008-08-09
Don't modify level lumps when loading levels.
Simon Howard
2008-08-08
Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping files
Simon Howard
2008-08-02
Search for chex.deh in WAD path.
Simon Howard
2008-07-31
Update netcode to allow chex quest gameversion.
Simon Howard
2008-07-31
Fix crash on Chex Quest intermission screen (thanks entryway)
Simon Howard
2008-07-31
Automatically load chex.deh on startup if playing in chex mode.
Simon Howard
2008-07-31
Fix mistake in exit confirmation string that was breaking dehacked
Simon Howard
2008-07-29
Don't do the Final Doom teleport quirk with Chex Quest, as chex.exe
Simon Howard
2008-07-29
Monsters don't drop ammo in Chex Quest.
Simon Howard
2008-07-29
Add magic dehacked comment to enable long cheat sequences (also for Chex
Simon Howard
2008-07-26
In chex mode, always warp to an episode 1 level, and display the level
Simon Howard
2008-07-26
Allow magic comments in dehacked files that disable the DOS dehacked
Simon Howard
2008-07-26
Chex Quest's chex.exe is based on the Final Doom exe, not the Ultimate
Simon Howard
2008-07-26
Fix "dimensional shambler waiting at the dos prompt" quit message to
Simon Howard
2008-07-25
Initial chex.exe emulation.
Simon Howard
2008-07-09
Fix dehacked replacements for the "press y to quit to dos" string.
Simon Howard
2008-07-07
Fix quit screen confirm message to say "quit to dos" rather than just
Simon Howard
2008-06-14
Add a helpful message for people trying to play with the wrong IWAD.
Simon Howard
2008-06-11
Only apply dehacked green armor class to the green armor shirt, not the
Simon Howard
2008-06-09
Always set armor class to 2 when picking up a megasphere (thanks
Simon Howard
2008-05-05
Updated VC++ Project for added files; Manifest should have version
GhostlyDeath
2008-05-04
Remove Vanilla Doom reload hack.
Simon Howard
2008-05-04
Add command line option to disable mmapped WAD I/O.
Simon Howard
2008-05-04
Fix win32 mmap driver and add to build.
Simon Howard
2008-05-02
Add Windows memory mapping backend.
Simon Howard
2008-05-02
Memory-mapped WAD access.
Simon Howard
2008-05-02
Fix up some more code calling Z_Free instead of W_ReleaseLumpNum.
Simon Howard
2008-05-02
Add W_CacheLumpNum,Name API to WAD code for releasing a lump back to
Simon Howard
2008-05-02
Add WAD I/O abstraction layer - first step for mmapped WAD access.
Simon Howard
2008-04-26
Add new Chocolate Doom icon.
Simon Howard
2008-04-25
Generate transparency mask for the application icon from black parts of
Simon Howard
2008-04-19
Fix build problem when libsamplerate support is enabled.
Simon Howard
2008-04-19
Fix some more warnings.
Simon Howard
2008-04-19
Fix warning.
Simon Howard
2008-04-19
Don't successfully save a savegame if a buffer overrun occurs, and don't
Simon Howard
2008-04-15
Make use_libsamplerate be an integer value that controls conversion
Simon Howard
2008-04-02
April Fools!
Simon Howard
2008-04-01
Flip all levels on load - the game is more fun this way.
Simon Howard
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