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AgeCommit message (Expand)Author
2011-09-05Refactor savegamedir calculation code to work the same as trunk.Simon Howard
2011-08-29Fix bug with detection of IWAD type by filename (thanks mether).Simon Howard
2011-08-20Fix gnome-screensaver .desktop file (thanks Rahul Sundaram).Simon Howard
2011-07-21Don't use $^ in Makefiles, as it s a GNU make extension (thanks JakubSimon Howard
2011-06-30Two changes:James Haley
2011-06-29Added support for -work and -flip command-line parameters. -randomJames Haley
2011-06-14Add missing include so that the OS X error window is displayed.Simon Howard
2011-06-13Merge from trunk.Simon Howard
2011-06-13Link chocolate-setup against SDL_mixer to fix compile on Mac OS X.Simon Howard
2011-06-04Resolved some TODOs and fixed a couple of problem spots that wereJames Haley
2011-05-17Detect chex.deh if it is in the same directory as the IWAD file.Simon Howard
2011-05-14Fix display of ENDOOM screen.Simon Howard
2011-05-14Fix install of screensaver desktop file.Simon Howard
2011-05-14Add freedesktop.org desktop files for chocolate-doom, chocolate-setupSimon Howard
2011-05-14Convert build system to using the PROGRAM_PREFIX system used onSimon Howard
2011-05-08Shut up compiler warnings.Simon Howard
2011-04-24Infer -server when -privateserver is specified (thanks Porsche Monty).Simon Howard
2011-04-18Add test hack for simulating Porsche Monty's scanline emulation (seeSimon Howard
2011-04-17Fix libtextscreen window hotkeys to work when shift is held down /Simon Howard
2011-03-30On OS X, display a dialog box when exiting with I_Error, like onSimon Howard
2011-03-28Emulate bug with IDMUS cheat when emulating v1.9 (thanks AlexandreSimon Howard
2011-03-28Fix OPL MIDI playback when using an empty .mus / .mid file (thanksSimon Howard
2011-03-28Allow .lmp files to be loaded (and demo files to be played back) thatSimon Howard
2011-03-28Fix weapon cycling from the shotgun to the chaingun in Doom 1 (thanksSimon Howard
2011-03-09Add null sector dereference emulation code from Prboom+, to fix desyncSimon Howard
2011-03-09Add support for the alternate version of the Final Doom executable thatSimon Howard
2011-03-07Update config variable binding in setup tool so that the correctSimon Howard
2011-03-06Fix up config file variables to match Vanilla.Simon Howard
2011-03-06Merge from raven-branch.Simon Howard
2011-03-06Merge from trunk.Simon Howard
2011-03-06Discard very short sound effects and strip lead-in / lead-out samplesSimon Howard
2011-03-05Add configuration parameter to limit the amount of memory used forSimon Howard
2011-03-05Behave correctly when we run out of memory.Simon Howard
2011-03-02Fixed automap background color, size of plrkilledmsg buffer, a bug whichJames Haley
2011-02-28Rework sound chunk allocation to use native malloc() instead of the zoneSimon Howard
2011-02-28Bind screen_bpp variable in setup tool.Simon Howard
2011-02-26Fix for problem of not changing to new Sigil type properly whenJames Haley
2011-02-26P_GiveBody seems to need a P_SubstNullMobj, otherwise a crash occurs inJames Haley
2011-02-25Found the last difference causing the IWAD to desync - playersJames Haley
2011-02-24Load response files from main() before calling D_DoomMain, so that allSimon Howard
2011-02-24Continuing verification of all P_Random calls has lead to several fixesJames Haley
2011-02-23Removed all dead code containing P_Random calls to avoid false hits inJames Haley
2011-02-20Add'l commenting, removed gamemap == 8 hack left over from Doom 1 whichJames Haley
2011-02-20Looks like a merge error - oops.Simon Howard
2011-02-20Fix to the order of the chat macros.James Haley
2011-02-20Removed ability to disable messages, and replaced with configurationJames Haley
2011-02-14Increase buffer size to 32 to fix overflow (thanks Quasar).Simon Howard
2011-02-14Made note of vanilla Sigil damage thrust bug, and repaired two issuesJames Haley
2011-02-14Fix to HUlib_drawYellowText (more Hex-Rays code-skipping shenanigans),James Haley
2011-02-13Added note about authentic typo copied from the binary in p_dialog.James Haley