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2010-09-07+ P_DialogStart implementedSamuel Villareal
+ Dialogs are now loaded through G_DoLoadLevel Subversion-branch: /branches/strife-branch Subversion-revision: 2033
2010-09-07Minor tweaks to some action functions, more comments as always, removedJames Haley
all low-detail column drawers, and switched R_DrawTLColumn with R_DrawMVisTLColumn. Subversion-branch: /branches/strife-branch Subversion-revision: 2032
2010-09-07+ P_DialogStart implementedSamuel Villareal
+ Initial dialog interaction implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2031
2010-09-07+ All linedef flags addedSamuel Villareal
+ Translucent line/wall drawing supported + Jumpover/Blockfloater flag behavior implemented + Puff behavior implemented + Some changes to PIT_AttackRadius + Some changes to PIT_ChangeSector Subversion-branch: /branches/strife-branch Subversion-revision: 2030
2010-09-07+ Translucent sprites - initial implementationSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2029
2010-09-06+ Corrected some mistakes in P_ZMovementSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2028
2010-09-06+ Vissprite clipping for MF_FEETCLIPPED flagSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2027
2010-09-06+ Fixed typo in A_SentinelAttackSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2026
2010-09-06+ More codepointers implementedSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2025
2010-09-06Fixes to Inquisitor grenades, Loremaster hookshot spawn, andJames Haley
P_SpawnFacingMissile. Subversion-branch: /branches/strife-branch Subversion-revision: 2024
2010-09-06+ P_ThrustMobj implementedSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2023
2010-09-06Minor reformatting, added some comments, and fixed P_SpawnFacingMissileJames Haley
to return th. Subversion-branch: /branches/strife-branch Subversion-revision: 2022
2010-09-06+ More codepointers implementedSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2021
2010-09-06Comment fix, and enabled player's extreme death sound.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2020
2010-09-06+ Un-inlined P_NewRandomDirSamuel Villareal
+ A_SentinelAttack, A_CrusaderAttack, A_CrusaderLeft, A_CrusaderRight implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2019
2010-09-06Started some second-hand verification and added more comments to p_pspr.James Haley
Significant work done on making enemies functional, including allied units, Acolytes, Templars, Reavers, Sentinels, Stalkers, Inquisitors, and Spectres. A few action functions and thingtypes were renamed. Subversion-branch: /branches/strife-branch Subversion-revision: 2018
2010-09-05Corrections to some of Kaiser's previous commits. Also, significant workJames Haley
on dialog engine, p_enemy code, and support for all new mapthing_t flag values in P_SpawnMapThing. Subversion-branch: /branches/strife-branch Subversion-revision: 2015
2010-09-05+ P_NewRandomDir function addedSamuel Villareal
+ Several updates to existing functions in P_Enemy Subversion-branch: /branches/strife-branch Subversion-revision: 2014
2010-09-05+ Strife translation tables implementedSamuel Villareal
+ Changed MF_TRANSSHIFT to 28 (was 26) Subversion-branch: /branches/strife-branch Subversion-revision: 2013
2010-09-05Remove an order-of-evaluation dependency with respect to P_Random().James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2012
2010-09-05+ A_FireSigil implementedSamuel Villareal
+ P_PlayerThink updated (checks for extralight) + New cheats added to cheat_t Subversion-branch: /branches/strife-branch Subversion-revision: 2011
2010-09-04+ p_pspr.c almost completed. Needs A_FireSigil to be implementedSamuel Villareal
+ ammo arrays updated + All codepointers (except a_firesigil) added + Additional enumerations added to psprites Subversion-branch: /branches/strife-branch Subversion-revision: 2010
2010-09-04+ Found nearly duplicate names (MT_MINIMISSLE and MT_MINIMISLE).Samuel Villareal
Corrected names + Majority of player action code pointers implemented + Removed all unused Doom player codepointers + P_SpawnPlayerMissile now returns a mobj Subversion-branch: /branches/strife-branch Subversion-revision: 2009
2010-09-04+ Map flags for things added (MTF_*)Samuel Villareal
+ A_FireGrenade and A_MissileTick codepointers added + Step up height changed to 16*FRACUNIT (non-human things are excluded) + Fixed bug in P_MovePlayer where player cannot climb over things when pressing forward and jumping. Missed a line of code for this + P_SpawnSubMissile renamed to P_SpawnFaceMissile + P_SpawnMortar added + Ammo types added + Fixed some inaccuracies in P_SpawnBlood Subversion-branch: /branches/strife-branch Subversion-revision: 2008
2010-09-03+ Update to P_SpawnSubMissile, portions of the code was from a inlin'edSamuel Villareal
P_CheckMissileSpawn function Subversion-branch: /branches/strife-branch Subversion-revision: 2007
2010-09-03+ P_SpawnSubMissile created/addedSamuel Villareal
+ P_SpawnPuff updated + P_SpawnBlood updated Subversion-branch: /branches/strife-branch Subversion-revision: 2006
2010-09-03Minor reformatting and elimination of a redundant branch conditionJames Haley
(Watcom for the win!) Subversion-branch: /branches/strife-branch Subversion-revision: 2005
2010-09-03Code to read dialog lump field-by-field to avoid any possible problemsJames Haley
with structure packing. Also a minor fix to Kaiser's key look code. Subversion-branch: /branches/strife-branch Subversion-revision: 2004
2010-09-03+ More button flags added to buttoncode_eSamuel Villareal
+ Looking/jumping implemented + Jump/look/center keys supported + Strife mouse firing bug implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2003
2010-09-02Added p_dialog module and header. Started work on dialog engine.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2002
2010-09-02Add configuration to setup tool for Strife, and Strife IWAD maskSimon Howard
definition. Subversion-branch: /branches/strife-branch Subversion-revision: 2001
2010-09-02Added Strife keys to configuration. Note that this *depends* on theJames Haley
current behavior of Choco Doom in treating configuration variable strings as case-sensitive, because these are the real values used by Rogue in their config, and they differ from some Heretic/Hexen config strings only by case. Subversion-branch: /branches/strife-branch Subversion-revision: 2000
2010-09-02+ Jumping/look/centerview actions addedSamuel Villareal
+ button code/flags added for cmd->buttons2 Subversion-branch: /branches/strife-branch Subversion-revision: 1999
2010-09-02Tweaks to Kaiser's PIT_CheckThing work: moved up thing == tmthing check,James Haley
verified clipping and missile stuff, added MF_SPECTRAL check for missiles, and changed missile damage formula to match binary. Major status bar work: STlib rewritten, health and ammo widgets appear on bar. Most DOOM cruft removed. Subversion-branch: /branches/strife-branch Subversion-revision: 1998
2010-09-02+ Update to PIT_CheckThingSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 1996
2010-09-02+ Thing z height clipping code addedSamuel Villareal
+ Renamed MF_SKULLFLY to MF_BOUNCE + Updated P_ZMovement with Strife changes + Updates to PIT_CheckThing + Removed most references to MF_SKULLFLY Subversion-branch: /branches/strife-branch Subversion-revision: 1995
2010-09-01Started work on status bar, including loading and drawing some of theJames Haley
background graphics. Added ST_DrawExternal routine and corresponding call logic in D_Display for drawing popups and other bits that are outside the normal statbar. Moved automap mapname widget up 7 pixels. Needs verification via screenshots. Subversion-branch: /branches/strife-branch Subversion-revision: 1994
2010-09-01+ Removing debug/testing code (whoops)Samuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 1993
2010-09-01+ Terrain type system implementedSamuel Villareal
+ Feet clipping support added (drawing and player viewz) (TODO: Need FeetClipping support done for P_ZMovement) Subversion-branch: /branches/strife-branch Subversion-revision: 1992
2010-09-01Handle green palette flash powered by player->nukagecount, and addedJames Haley
Strife mapnames. Subversion-branch: /branches/strife-branch Subversion-revision: 1991
2010-08-31Replace M_NEWG with M_NGAME in menus, disable DOOM status bar, and getJames Haley
the proper music playing on all levels. This really feels like Strife now :) Subversion-branch: /branches/strife-branch Subversion-revision: 1990
2010-08-31+ All doom mobjtypes commented out or replaced as placeholdersSamuel Villareal
+ Strife mobjinfo structure filled + strife mobj flags added Subversion-branch: /branches/strife-branch Subversion-revision: 1986
2010-08-31+ All doom mobjtypes commented out or replaced as placeholdersSamuel Villareal
+ Strife mobjinfo structure filled + strife mobj flags added Subversion-branch: /branches/strife-branch Subversion-revision: 1985
2010-08-31+ Stripped out all doom states/sprites and added strife states/sprites.Samuel Villareal
All strife codepointers are set as placeholders + Strife weapons implemented + All state references commented out + All weapon references commented out Subversion-branch: /branches/strife-branch Subversion-revision: 1984
2010-08-31MAXANIMS raised from 32 to 40 to match binary and stop semi-randomJames Haley
crashing. Subversion-branch: /branches/strife-branch Subversion-revision: 1983
2010-08-31+ Update to ticcmd structSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 1982
2010-08-31Revamped player_t to match binary layout of structure, aside fromJames Haley
enum-determined arrays which will be tackled individually. Removed player itemcount, secretcount, and didsecret fields. Changed armorpoints, armortype, and killcount to shorts. Added all runtime Strife sector types and changed handling of DOOM types where appropriate. Added nukagecount handling in P_PlayerThink. Subversion-branch: /branches/strife-branch Subversion-revision: 1981
2010-08-31+ Strife music/sound implementedSamuel Villareal
+ All doom sound references replaced with sfx_swish as placeholder + Removed all but MT_PLAYER mobjinfo in mobjinfo struct Subversion-branch: /branches/strife-branch Subversion-revision: 1980
2010-08-30Reenabled modifiedgame check since Strife IWAD is now loadable. ExtendedJames Haley
MAXANIMLINES limit to 96 to match binary. Subversion-branch: /branches/strife-branch Subversion-revision: 1979
2010-08-30Added animdefs, and raised visplane limit to 200 to match binary.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 1978