Age | Commit message (Collapse) | Author |
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 376
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 375
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received from the server.
Strip down d_net.[ch] to work through the new networking code. Remove
game sync code.
Remove i_net.[ch] as it is no longer needed.
Working networking!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 374
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Subversion-revision: 370
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for a given tic. Store received game data in a receive window. Add
send queues for clients and add data from the receive window to
generate complete sets of ticcmds.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 369
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bug add a "vanilla_savegame_limit" config file option which allows
the limit to be disabled if necessary.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 367
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Restructure WAD loading so that merged WADs are always loaded before
normal PWADs. Remove W_InitMultipleFiles().
Subversion-branch: /trunk/chocolate-doom
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Provides compatibility with plutonia.wad map12.
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via dehacked
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the server time.
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names and backgrounds
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copying the raw structures. This way, we read and write to the DOS
savegame format always, regardless of the compiler and processor
architecture, to ensure Vanilla compatibility.
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Use text-mode screen for the waiting screen.
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Subversion-revision: 291
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