Age | Commit message (Collapse) | Author |
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2270
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2267
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2258
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shift, to match Vanilla (thanks AlexXav).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2238
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2237
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resize handle to the corner of the window that overlaps the view of the
game.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2231
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being emulated: the Vanilla versions did not have any conditional
behavior based on gamemode/gamemission.
This has the side effect of causing the game to exit with an error when
playing with Final Doom, but this is Vanilla behavior.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2230
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2226
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-record (thanks AlexXav).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2225
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also checks that extra options were provided on the command line (thanks
Sander van Dijk).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2223
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exp(x)).
Subversion-branch: /branches/raven-branch
Subversion-revision: 2222
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(thanks Sander van Dijk).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2221
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2218
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2217
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2216
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modes.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2215
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2214
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2213
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several days ago.
Subversion-branch: /branches/raven-branch
Subversion-revision: 2212
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2211
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2210
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when using -port.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2203
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the clients[] array.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2201
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2198
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with other ports (-netdemo is still recognised).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2197
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-localsearch to search local LAN.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2193
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2192
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2191
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2190
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warning if the master server does not respond.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2187
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in response to queries (thanks AlexMax).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2185
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printing out a list.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2184
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query the master server.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2182
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2181
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2180
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2179
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2176
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supported by the hardware.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2174
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the end of chains. This way, entries earlier in the texture list trump
later entries with the same name.
This fixes a bug with the wrong sky being shown in Spooky01.wad (thanks
Porsche Monty).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2172
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2171
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the screen. This is more CPU and memory efficient, and also fixes the
"flashing border" bug when palette flashes occur.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2170
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the cause of screen tearing reports.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2169
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screen mode.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2167
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screen pixel depth.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2166
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2165
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mode, scaling up into an intermediate 8-bit buffer first. This should
help with the palette problems experienced by Windows Vista/7 users.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2164
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2163
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player quit, to avoid possible desyncs. Further refactoring to split
game-specific code from generic code.
Subversion-branch: /branches/raven-branch
Subversion-revision: 2141
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2122
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2109
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