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2012-02-02Bind missing sound variables so the settings are not lost when runningSimon Howard
the setup tool (thanks Alexandre Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2485
2011-11-26Add "statistics captured" message on exit when the using -statdumpSimon Howard
parameter, to match statdump.exe (thanks Alexandre Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2479
2011-10-30Fix previous change - Strife games are not always -altdeath; the defaultSimon Howard
is -deathmatch and -altdeath enables Deathmatch II mode. Subversion-branch: /branches/v2-branch Subversion-revision: 2471
2011-10-29Update Strife multiplayer behavior to always use altdeath mode inSimon Howard
netgames, and remove code for -deathmatch parameter. Update setup tool to remove game type dropdown when setting up a Strife game. Subversion-branch: /branches/v2-branch Subversion-revision: 2470
2011-10-29Enable gcc warning to detect redundant declarations, and clean upSimon Howard
instances of this within the code (thanks Edward-san). Subversion-branch: /branches/v2-branch Subversion-revision: 2468
2011-10-23Remove hack that forces the window to always be centered within theSimon Howard
screen. Add a configuration file variable to control where the game window should appear. Subversion-branch: /branches/v2-branch Subversion-revision: 2467
2011-10-23Fix player name input box in multiplayer configuration.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2465
2011-10-23Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2464
2011-10-23Fix compiler warnings (thanks Edward-San).Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2459
2011-10-22Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2458
2011-10-22Fix teleport behavior when emulating the alternate Final DoomSimon Howard
executable. Change the default Final Doom emulation mode to be the original executable. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2457
2011-10-22Change KEY_BACKSPACE to 0x7f to fix problems with the backspace key notSimon Howard
working in multiplayer chat. This matches the definition for the value from the Doom source release. Subversion-branch: /branches/v2-branch Subversion-revision: 2456
2011-10-22Fix Heretic and Hexen multiplayer chat.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2455
2011-10-22Update setup tool to show 8 key bindings for appropriate games.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2454
2011-10-22Fix crash when pressing escape in help screens.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2453
2011-10-22Fix percentage output to match that of statdump.exe.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2452
2011-10-21Add command line parameter to disable the GUI pop-up window that appearsSimon Howard
when an error occurs (or -timedemo finishes). Subversion-branch: /branches/v2-branch Subversion-revision: 2451
2011-10-21Add -statdump command line parameter, to generate the same output asSimon Howard
statdump.exe does with Vanilla Doom. Subversion-branch: /branches/v2-branch Subversion-revision: 2450
2011-10-20Confirm quit game when the window close button is clicked a second time.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2449
2011-10-20Change labels in setup tool for Strife popup windows to have moreSimon Howard
descriptive names. Subversion-branch: /branches/v2-branch Subversion-revision: 2448
2011-10-20Fix bug with Hexen savedir set to "(null)" by setup tool (thanksSimon Howard
Alexandre Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2447
2011-10-20Use TXT_MessageBox where appropriate.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2446
2011-10-20Fix Konami code.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2445
2011-10-19Fix lockups in Hexen and Strife when playing with more than fourSimon Howard
players. Subversion-branch: /branches/v2-branch Subversion-revision: 2444
2011-10-19Oops.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2443
2011-10-19Send MAXPLAYERS value for game on connect to server. Make server adaptSimon Howard
its player limit to match. Update GUI code to adjust waiting screen list size appropriately. Subversion-branch: /branches/v2-branch Subversion-revision: 2442
2011-10-19Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERSSimon Howard
defines for each game. Refactor "waiting screen" data code. Subversion-branch: /branches/v2-branch Subversion-revision: 2441
2011-10-17Fix crash on respawn in Heretic (same as previously-fixed Hexen respawnSimon Howard
crash) Subversion-branch: /branches/v2-branch Subversion-revision: 2440
2011-10-17Rearrange Hexen startup to fix crash when starting a deathmatch game.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2439
2011-10-17Tweak Strife buttons2 field to be differential against previous value,Simon Howard
rather than against zero. Subversion-branch: /branches/v2-branch Subversion-revision: 2438
2011-10-17Fix Hexen multiplayer spy key rebinding.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2437
2011-10-17Fix tic diffs to handle Strife fields correctly.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2436
2011-10-17Always show the Strife intro splash screen in windowed mode, and finishSimon Howard
the splash screen before network startup. Subversion-branch: /branches/v2-branch Subversion-revision: 2435
2011-10-17Rework net_connect_data_t structure to include WAD and DehackedSimon Howard
checksums, plus the is_freedoom flag. Subversion-branch: /branches/v2-branch Subversion-revision: 2434
2011-10-16Zero out bottom two bits of palette data, to more accurately emulate theSimon Howard
PC hardware that only supports 6 bits per channel (thanks GhostlyDeath). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2433
2011-10-15Add weapon cycling keys for Hexen.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2431
2011-10-15Add weapon cycling keys for Heretic.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2430
2011-10-15Revert previous change to angle constants and apply a more specific fix.Simon Howard
Changing the angle constants to unsigned causes other problems to occur. Subversion-branch: /branches/v2-branch Subversion-revision: 2429
2011-10-15Fix desyncs when playing back multiplayer demos.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2428
2011-10-15Remove duplicate definitions.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2427
2011-10-15Define angle definitions as unsigned constants - fixes bug withSimon Howard
multiplayer repsawn in Hexen MAP02. Subversion-branch: /branches/v2-branch Subversion-revision: 2426
2011-10-14Fix player exit message in Hexen, and add note to player exit code inSimon Howard
Heretic. Subversion-branch: /branches/v2-branch Subversion-revision: 2425
2011-10-14Fix overflow of playeringame[] caused by smaller MAXPLAYERS.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2424
2011-10-14Convert Hexen to use common main loop code. Working multiplayer!Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2423
2011-10-14Fix query output for non-Doom games.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2422
2011-10-13Add temporary hack to fix Strife multiplayer startup when the introSimon Howard
screen is enabled. Subversion-branch: /branches/v2-branch Subversion-revision: 2421
2011-10-13Fix lockup just after startup of single-player multiplayer games. Don'tSimon Howard
allow the server to advance too far ahead of the client. Subversion-branch: /branches/v2-branch Subversion-revision: 2420
2011-10-13Minor fixes to main loop code.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2419
2011-10-13Convert Heretic code to use common main loop code. Working multiplayer!Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2417
2011-10-13Update Strife main loop code to use d_loop.c common main loop code.Simon Howard
Working multiplayer! Subversion-branch: /branches/v2-branch Subversion-revision: 2416