Age | Commit message (Expand) | Author |
2010-09-07 | + P_DialogStart implemented | Samuel Villareal |
2010-09-07 | + All linedef flags added | Samuel Villareal |
2010-09-07 | + Translucent sprites - initial implementation | Samuel Villareal |
2010-09-06 | + Corrected some mistakes in P_ZMovement | Samuel Villareal |
2010-09-06 | + Vissprite clipping for MF_FEETCLIPPED flag | Samuel Villareal |
2010-09-06 | + Fixed typo in A_SentinelAttack | Samuel Villareal |
2010-09-06 | + More codepointers implemented | Samuel Villareal |
2010-09-06 | Fixes to Inquisitor grenades, Loremaster hookshot spawn, and | James Haley |
2010-09-06 | + P_ThrustMobj implemented | Samuel Villareal |
2010-09-06 | Minor reformatting, added some comments, and fixed P_SpawnFacingMissile | James Haley |
2010-09-06 | + More codepointers implemented | Samuel Villareal |
2010-09-06 | Comment fix, and enabled player's extreme death sound. | James Haley |
2010-09-06 | + Un-inlined P_NewRandomDir | Samuel Villareal |
2010-09-06 | Started some second-hand verification and added more comments to p_pspr. | James Haley |
2010-09-05 | Corrections to some of Kaiser's previous commits. Also, significant work | James Haley |
2010-09-05 | + P_NewRandomDir function added | Samuel Villareal |
2010-09-05 | + Strife translation tables implemented | Samuel Villareal |
2010-09-05 | Remove an order-of-evaluation dependency with respect to P_Random(). | James Haley |
2010-09-05 | + A_FireSigil implemented | Samuel Villareal |
2010-09-04 | + p_pspr.c almost completed. Needs A_FireSigil to be implemented | Samuel Villareal |
2010-09-04 | + Found nearly duplicate names (MT_MINIMISSLE and MT_MINIMISLE). | Samuel Villareal |
2010-09-04 | + Map flags for things added (MTF_*) | Samuel Villareal |
2010-09-03 | + Update to P_SpawnSubMissile, portions of the code was from a inlin'ed | Samuel Villareal |
2010-09-03 | + P_SpawnSubMissile created/added | Samuel Villareal |
2010-09-03 | Minor reformatting and elimination of a redundant branch condition | James Haley |
2010-09-03 | Code to read dialog lump field-by-field to avoid any possible problems | James Haley |
2010-09-03 | + More button flags added to buttoncode_e | Samuel Villareal |
2010-09-02 | Added p_dialog module and header. Started work on dialog engine. | James Haley |
2010-09-02 | Add configuration to setup tool for Strife, and Strife IWAD mask | Simon Howard |
2010-09-02 | Added Strife keys to configuration. Note that this *depends* on the | James Haley |
2010-09-02 | + Jumping/look/centerview actions added | Samuel Villareal |
2010-09-02 | Tweaks to Kaiser's PIT_CheckThing work: moved up thing == tmthing check, | James Haley |
2010-09-02 | + Update to PIT_CheckThing | Samuel Villareal |
2010-09-02 | + Thing z height clipping code added | Samuel Villareal |
2010-09-01 | Started work on status bar, including loading and drawing some of the | James Haley |
2010-09-01 | + Removing debug/testing code (whoops) | Samuel Villareal |
2010-09-01 | + Terrain type system implemented | Samuel Villareal |
2010-09-01 | Handle green palette flash powered by player->nukagecount, and added | James Haley |
2010-08-31 | Replace M_NEWG with M_NGAME in menus, disable DOOM status bar, and get | James Haley |
2010-08-31 | Merge from trunk. | Simon Howard |
2010-08-31 | + All doom mobjtypes commented out or replaced as placeholders | Samuel Villareal |
2010-08-31 | + All doom mobjtypes commented out or replaced as placeholders | Samuel Villareal |
2010-08-31 | + Stripped out all doom states/sprites and added strife states/sprites. | Samuel Villareal |
2010-08-31 | MAXANIMS raised from 32 to 40 to match binary and stop semi-random | James Haley |
2010-08-31 | + Update to ticcmd struct | Samuel Villareal |
2010-08-31 | Revamped player_t to match binary layout of structure, aside from | James Haley |
2010-08-31 | + Strife music/sound implemented | Samuel Villareal |
2010-08-30 | Reenabled modifiedgame check since Strife IWAD is now loadable. Extended | James Haley |
2010-08-30 | Added animdefs, and raised visplane limit to 200 to match binary. | James Haley |
2010-08-30 | + Change to patch/maptexture data structure | Samuel Villareal |