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AgeCommit message (Expand)Author
2010-09-07+ P_DialogStart implementedSamuel Villareal
2010-09-07+ All linedef flags addedSamuel Villareal
2010-09-07+ Translucent sprites - initial implementationSamuel Villareal
2010-09-06+ Corrected some mistakes in P_ZMovementSamuel Villareal
2010-09-06+ Vissprite clipping for MF_FEETCLIPPED flagSamuel Villareal
2010-09-06+ Fixed typo in A_SentinelAttackSamuel Villareal
2010-09-06+ More codepointers implementedSamuel Villareal
2010-09-06Fixes to Inquisitor grenades, Loremaster hookshot spawn, andJames Haley
2010-09-06+ P_ThrustMobj implementedSamuel Villareal
2010-09-06Minor reformatting, added some comments, and fixed P_SpawnFacingMissileJames Haley
2010-09-06+ More codepointers implementedSamuel Villareal
2010-09-06Comment fix, and enabled player's extreme death sound.James Haley
2010-09-06+ Un-inlined P_NewRandomDirSamuel Villareal
2010-09-06Started some second-hand verification and added more comments to p_pspr.James Haley
2010-09-05Corrections to some of Kaiser's previous commits. Also, significant workJames Haley
2010-09-05+ P_NewRandomDir function addedSamuel Villareal
2010-09-05+ Strife translation tables implementedSamuel Villareal
2010-09-05Remove an order-of-evaluation dependency with respect to P_Random().James Haley
2010-09-05+ A_FireSigil implementedSamuel Villareal
2010-09-04+ p_pspr.c almost completed. Needs A_FireSigil to be implementedSamuel Villareal
2010-09-04+ Found nearly duplicate names (MT_MINIMISSLE and MT_MINIMISLE).Samuel Villareal
2010-09-04+ Map flags for things added (MTF_*)Samuel Villareal
2010-09-03+ Update to P_SpawnSubMissile, portions of the code was from a inlin'edSamuel Villareal
2010-09-03+ P_SpawnSubMissile created/addedSamuel Villareal
2010-09-03Minor reformatting and elimination of a redundant branch conditionJames Haley
2010-09-03Code to read dialog lump field-by-field to avoid any possible problemsJames Haley
2010-09-03+ More button flags added to buttoncode_eSamuel Villareal
2010-09-02Added p_dialog module and header. Started work on dialog engine.James Haley
2010-09-02Add configuration to setup tool for Strife, and Strife IWAD maskSimon Howard
2010-09-02Added Strife keys to configuration. Note that this *depends* on theJames Haley
2010-09-02+ Jumping/look/centerview actions addedSamuel Villareal
2010-09-02Tweaks to Kaiser's PIT_CheckThing work: moved up thing == tmthing check,James Haley
2010-09-02+ Update to PIT_CheckThingSamuel Villareal
2010-09-02+ Thing z height clipping code addedSamuel Villareal
2010-09-01Started work on status bar, including loading and drawing some of theJames Haley
2010-09-01+ Removing debug/testing code (whoops)Samuel Villareal
2010-09-01+ Terrain type system implementedSamuel Villareal
2010-09-01Handle green palette flash powered by player->nukagecount, and addedJames Haley
2010-08-31Replace M_NEWG with M_NGAME in menus, disable DOOM status bar, and getJames Haley
2010-08-31Merge from trunk.Simon Howard
2010-08-31+ All doom mobjtypes commented out or replaced as placeholdersSamuel Villareal
2010-08-31+ All doom mobjtypes commented out or replaced as placeholdersSamuel Villareal
2010-08-31+ Stripped out all doom states/sprites and added strife states/sprites.Samuel Villareal
2010-08-31MAXANIMS raised from 32 to 40 to match binary and stop semi-randomJames Haley
2010-08-31+ Update to ticcmd structSamuel Villareal
2010-08-31Revamped player_t to match binary layout of structure, aside fromJames Haley
2010-08-31+ Strife music/sound implementedSamuel Villareal
2010-08-30Reenabled modifiedgame check since Strife IWAD is now loadable. ExtendedJames Haley
2010-08-30Added animdefs, and raised visplane limit to 200 to match binary.James Haley
2010-08-30+ Change to patch/maptexture data structureSamuel Villareal